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mesa
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Label priority
nir: Insert phi undef sources while lowering returns
!22913
· created
May 09, 2023
by
Jesse Natalie
Needs merge
NIR
RADV
d3d12
Merged
11
updated
May 26, 2023
mesa/main: drop use_legacy_math_rules
!22789
· created
May 02, 2023
by
Erik Faye-Lund
NIR
d3d12
etnaviv
freedreno
lima
mesa
panfrost
v3d
zink
Merged
35
updated
May 04, 2023
microsoft/compiler: Unroll loops
!22786
· created
May 01, 2023
by
Jesse Natalie
d3d12
dozen
Merged
Approved
1
updated
May 10, 2023
enable av1 encoding in vaapi
!22585
· created
Apr 19, 2023
by
Ruijing Dong
VA-API
d3d12
Merged
2
89
updated
Jul 26, 2023
d3d12: Use blits for texture uploads
!22542
· created
Apr 17, 2023
by
Jesse Natalie
d3d12
Merged
Approved
0
updated
Apr 19, 2023
d3d12: H264 Decode: No need to parse the bitstream for the slice offsets/sizes
!22541
· created
Apr 17, 2023
by
Sil Vilerino
VA-API
d3d12
Merged
Approved
0
updated
Apr 20, 2023
d3d12: Do not fail d3d12_screen creation if D3D12_FEATURE_D3D12_OPTIONS14 not available
!22534
· created
Apr 17, 2023
by
Sil Vilerino
d3d12
Merged
Approved
1
updated
Apr 17, 2023
d3d12/va: Add QVBR mode, VBV Capacity/Fullness, MinQP, MaxQP and MaxFrameSize params, min resolution support
!22530
· created
Apr 17, 2023
by
Sil Vilerino
VA-API
d3d12
Merged
4
updated
Apr 17, 2023
d3d12, dzn: Remove #if D3D12_SDK_VERSION checks
!22504
· created
Apr 14, 2023
by
Jesse Natalie
d3d12
dozen
Merged
Approved
4
updated
Apr 15, 2023
d3d12: Support two-sided stencil refs and masks
!22454
· created
Apr 12, 2023
by
Giancarlo Devich
CI
d3d12
dependency
Merged
Approved
12
updated
Apr 14, 2023
d3d12: Fix buffer reference leak for SO count staging buffer
!22417
· created
Apr 11, 2023
by
Jesse Natalie
d3d12
Merged
Approved
0
updated
Apr 11, 2023
d3d12: Video processor to only promote resources to permanent residency when there is work to be flushed
!22415
· created
Apr 11, 2023
by
Sil Vilerino
d3d12
Merged
Approved
0
updated
Apr 11, 2023
d3d12: Support creating PSOs with no attachments with MSAA without TIR
!22402
· created
Apr 10, 2023
by
Jesse Natalie
d3d12
Merged
Approved
1
5
updated
May 03, 2023
nir: Combine if_uses with instruction uses
!22343
· created
Apr 06, 2023
by
Alyssa Rosenzweig
Needs merge
NIR
TGSI
d3d12
etnaviv
freedreno
gallium
intel-fs
ir3
panfrost
vc4
Merged
4
58
updated
Jul 12, 2023
microsoft/spirv_to_dxil: Enhance handling of images readability
!22289
· created
Apr 04, 2023
by
Pedro J. Estébanez
SPIR-V
d3d12
dozen
Merged
6
updated
Apr 04, 2023
Revert "d3d12: Honor suggested driver profile/level for H264/HEVC encode"
!22239
· created
Mar 31, 2023
by
Sil Vilerino
d3d12
Merged
Approved
0
updated
Mar 31, 2023
d3d12: Add check for dxil_validator
!22141
· created
Mar 27, 2023
by
Luca Bacci
d3d12
Merged
Approved
1
7
updated
May 17, 2023
d3d12: Fix issues with texel buffer sampler/image size
!22093
· created
Mar 23, 2023
by
Jesse Natalie
d3d12
Merged
Approved
0
updated
Mar 23, 2023
d3d12: H264/HEVC Encode - Fix PPS frequency and rate control issues
!22091
· created
Mar 23, 2023
by
Sil Vilerino
d3d12
Merged
Approved
6
updated
Mar 23, 2023
glsl,nir: Deleting more glsl lower_instructions code in favor of NIR.
!22083
· created
Mar 22, 2023
by
Emma Anholt
ANV
GLSL
NIR
TGSI
asahi
d3d12
docs
etnaviv
freedreno
gallium
hasvk
i915g
iris
nouveau
nv30
nv50
nvc0
panfrost
r300
r600
radeon
radeonsi
svga
v3d
vc4
zink
Merged
2
33
updated
Apr 14, 2023
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