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  • MesaMesa
  • mesamesa
  • Merge requests
  • Open 22
  • Merged 309
  • Closed 66
  • All 397
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  • Revert "radeonsi: enable glthread by default"
    !20599 · created Jan 10, 2023 by Timothy Arceri   GLSL mesa radeonsi
    • 11
    updated Jan 11, 2023
  • glsl: Indent glsl/glsl_lexer.ll with 3 space
    !19992 · created Nov 24, 2022 by Yonggang Luo   GLSL difficulty: easy
    • 2
    updated Dec 16, 2022
  • glsl: copy prop vars before scalarizing alus
    !19715 · created Nov 14, 2022 by Timothy Arceri   GLSL
    • 10
    updated Dec 19, 2022
  • Make more generators write files directly instead of printing to stdout
    !19308 · created Oct 25, 2022 by Dylan Baker   GLSL NIR mesa meson util
    • 1
    • 13
    updated Jan 05, 2023
  • WIP: AMD_gpu_shader_half_float support
    !18540 · created Sep 12, 2022 by Timothy Arceri   GLSL radeonsi
    • 1
    • 3
    updated Nov 16, 2022
  • glsl: Fixes for mixed 32/64 bit integers on both sides of shift operator
    !17787 · created Jul 28, 2022 by Sviatoslav Peleshko   GLSL
    • 5
    updated Dec 19, 2022
  • glsl: never lower precision for shaders in desktop GL contexts
    !14811 · created Jan 31, 2022 by Mike Blumenkrantz   GLSL mesa
    • 10
    updated Feb 01, 2022
  • mesa: move a bunch of Const.* to defines
    !14715 · created Jan 25, 2022 by Dave Airlie   GLSL mesa
    • 2
    updated Jun 13, 2022
  • glcpp: consistently print warnings after shader
    !13948 · created Nov 24, 2021 by Alex   GLSL
    • 3
    updated Nov 29, 2021
  • WIP: glsl: disable do_copy_propagation_elements() when using the NIR linker
    !13288 · created Oct 11, 2021 by Timothy Arceri   GLSL NIR iris
    • 32
    updated Oct 17, 2022
  • state_tracker: remove unused program resources (inputs)
    !13139 · created Oct 01, 2021 by Konstantin Lazukin   GLSL
    • 45
    updated Mar 18, 2022
  • glsl/linker: handle unused glsl 1.00 uniform mismatches
    !12735 · created Sep 05, 2021 by Dave Airlie   GLSL
    • 10
    updated Sep 09, 2021
  • nir: add fcanonicalize and allow more optimizations with dxvk float controls
    !9254 · created Feb 24, 2021 by Rhys Perry   GLSL NIR lavapipe lima nouveau
    • 72
    updated Jan 28, 2023
  • mesa: Make GLSL compiler conditionally build on with_any_opengl
    !9119 · created Feb 18, 2021 by Michael Tang   GLSL meson
    • 10
    updated Oct 05, 2021
  • WIP: Optimize setting unifroms.
    !6947 · created Oct 01, 2020 by Ian Romanick   GLSL mesa performance
    • 1
    updated Sep 29, 2022
  • glsl,nir: Allow NIR to inline some functions instead of doing all inlining in ir
    !6652 · created Sep 08, 2020 by Danylo Piliaiev   GLSL NIR
    • 10
    updated May 05, 2021
  • WIP: nir: split ffma   1 of 5 checklist items completed
    !6591 · created Sep 03, 2020 by Karol Herbst   GLSL NIR RADV etnaviv freedreno intel lima llvmpipe nouveau r600 radeonsi vc4 zink
    • 34
    updated May 05, 2021
  • glsl: Eliminate out-of-bounds writes to gl_TessLevel*
    !6456 · created Aug 25, 2020 by Danylo Piliaiev   GLSL
    • 1
    updated Apr 14, 2022
  • WIP: shader profiling in NIR using ARB_shader_clock
    !5916 · created Jul 15, 2020 by Italo Nicola   GLSL NIR i965 mesa
    • 1
    updated May 05, 2021
  • glsl, iris, i965: Fix ubsan errors
    !5118 · created May 20, 2020 by Yevhenii Kolesnikov   GLSL i965 iris
    • 24
    updated Jun 08, 2022
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