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Mesa
mesa
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22
Merged
309
Closed
66
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397
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Created date
Revert "radeonsi: enable glthread by default"
!20599
· created
Jan 10, 2023
by
Timothy Arceri
GLSL
mesa
radeonsi
11
updated
Jan 11, 2023
glsl: Indent glsl/glsl_lexer.ll with 3 space
!19992
· created
Nov 24, 2022
by
Yonggang Luo
GLSL
difficulty: easy
2
updated
Dec 16, 2022
glsl: copy prop vars before scalarizing alus
!19715
· created
Nov 14, 2022
by
Timothy Arceri
GLSL
10
updated
Dec 19, 2022
Make more generators write files directly instead of printing to stdout
!19308
· created
Oct 25, 2022
by
Dylan Baker
GLSL
NIR
mesa
meson
util
1
13
updated
Jan 05, 2023
WIP: AMD_gpu_shader_half_float support
!18540
· created
Sep 12, 2022
by
Timothy Arceri
GLSL
radeonsi
1
3
updated
Nov 16, 2022
glsl: Fixes for mixed 32/64 bit integers on both sides of shift operator
!17787
· created
Jul 28, 2022
by
Sviatoslav Peleshko
GLSL
5
updated
Dec 19, 2022
glsl: never lower precision for shaders in desktop GL contexts
!14811
· created
Jan 31, 2022
by
Mike Blumenkrantz
GLSL
mesa
10
updated
Feb 01, 2022
mesa: move a bunch of Const.* to defines
!14715
· created
Jan 25, 2022
by
Dave Airlie
GLSL
mesa
2
updated
Jun 13, 2022
glcpp: consistently print warnings after shader
!13948
· created
Nov 24, 2021
by
Alex
GLSL
3
updated
Nov 29, 2021
WIP: glsl: disable do_copy_propagation_elements() when using the NIR linker
!13288
· created
Oct 11, 2021
by
Timothy Arceri
GLSL
NIR
iris
32
updated
Oct 17, 2022
state_tracker: remove unused program resources (inputs)
!13139
· created
Oct 01, 2021
by
Konstantin Lazukin
GLSL
45
updated
Mar 18, 2022
glsl/linker: handle unused glsl 1.00 uniform mismatches
!12735
· created
Sep 05, 2021
by
Dave Airlie
GLSL
10
updated
Sep 09, 2021
nir: add fcanonicalize and allow more optimizations with dxvk float controls
!9254
· created
Feb 24, 2021
by
Rhys Perry
GLSL
NIR
lavapipe
lima
nouveau
72
updated
Jan 28, 2023
mesa: Make GLSL compiler conditionally build on with_any_opengl
!9119
· created
Feb 18, 2021
by
Michael Tang
GLSL
meson
10
updated
Oct 05, 2021
WIP: Optimize setting unifroms.
!6947
· created
Oct 01, 2020
by
Ian Romanick
GLSL
mesa
performance
1
updated
Sep 29, 2022
glsl,nir: Allow NIR to inline some functions instead of doing all inlining in ir
!6652
· created
Sep 08, 2020
by
Danylo Piliaiev
GLSL
NIR
10
updated
May 05, 2021
WIP: nir: split ffma
1 of 5 checklist items completed
!6591
· created
Sep 03, 2020
by
Karol Herbst
GLSL
NIR
RADV
etnaviv
freedreno
intel
lima
llvmpipe
nouveau
r600
radeonsi
vc4
zink
34
updated
May 05, 2021
glsl: Eliminate out-of-bounds writes to gl_TessLevel*
!6456
· created
Aug 25, 2020
by
Danylo Piliaiev
GLSL
1
updated
Apr 14, 2022
WIP: shader profiling in NIR using ARB_shader_clock
!5916
· created
Jul 15, 2020
by
Italo Nicola
GLSL
NIR
i965
mesa
1
updated
May 05, 2021
glsl, iris, i965: Fix ubsan errors
!5118
· created
May 20, 2020
by
Yevhenii Kolesnikov
GLSL
i965
iris
24
updated
Jun 08, 2022
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