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Mesa
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260
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Created date
dzn: Support 16-bit types
!21029
· created
Feb 01, 2023
by
Jesse Natalie
NIR
d3d12
dozen
2
2
updated
Feb 06, 2023
d3d12: Don't actually flush from glFlush calls
!20797
· created
Jan 19, 2023
by
Giancarlo Devich
d3d12
gallium
17
updated
Feb 04, 2023
wgl: Support WGL_EXT_swap_control_tear
!17568
· created
Jul 15, 2022
by
Jesse Natalie
Windows
d3d12
wgl
4
updated
Jul 22, 2022
WIP: microsoft/compiler: Add a DXBC (shader model 4.x / 5.x) backend
!14253
· created
Dec 18, 2021
by
Jesse Natalie
d3d12
2
updated
Jul 22, 2022
ci: split out gallium/auxiliary to jobs that actually use the components
!13439
· created
Oct 19, 2021
by
Mike Blumenkrantz
CI
d3d12
gallium
i915g
iris
llvmpipe
radeonsi
1
20
updated
Apr 27, 2022
WIP: d3d12: Use lower_ubo_vec4 instead of rolling our own.
!10327
· created
Apr 19, 2021
by
Emma Anholt
d3d12
14
updated
May 05, 2021
fixes build errors with clang
!8547
· created
Jan 18, 2021
by
Mārtiņš Možeiko
TGSI
d3d12
1
updated
Feb 11, 2022
d3d12: Fix memory leaks on error paths in d3d12_context_create.
!8291
· created
Jan 01, 2021
by
Vinson Lee
coverity
d3d12
1
updated
May 05, 2021