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  • MesaMesa
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  • Open 8
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  • dzn: Support 16-bit types
    !21029 · created Feb 01, 2023 by Jesse Natalie   NIR d3d12 dozen
    • 2
    • 2
    updated Feb 06, 2023
  • d3d12: Don't actually flush from glFlush calls
    !20797 · created Jan 19, 2023 by Giancarlo Devich   d3d12 gallium
    • 17
    updated Feb 04, 2023
  • wgl: Support WGL_EXT_swap_control_tear
    !17568 · created Jul 15, 2022 by Jesse Natalie   Windows d3d12 wgl
    • 4
    updated Jul 22, 2022
  • WIP: microsoft/compiler: Add a DXBC (shader model 4.x / 5.x) backend
    !14253 · created Dec 18, 2021 by Jesse Natalie   d3d12
    • 2
    updated Jul 22, 2022
  • ci: split out gallium/auxiliary to jobs that actually use the components
    !13439 · created Oct 19, 2021 by Mike Blumenkrantz   CI d3d12 gallium i915g iris llvmpipe radeonsi
    • 1
    • 20
    updated Apr 27, 2022
  • WIP: d3d12: Use lower_ubo_vec4 instead of rolling our own.
    !10327 · created Apr 19, 2021 by Emma Anholt   d3d12
    • 14
    updated May 05, 2021
  • fixes build errors with clang
    !8547 · created Jan 18, 2021 by Mārtiņš Možeiko   TGSI d3d12
    • 1
    updated Feb 11, 2022
  • d3d12: Fix memory leaks on error paths in d3d12_context_create.
    !8291 · created Jan 01, 2021 by Vinson Lee   coverity d3d12
    • 1
    updated May 05, 2021