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Priority
d3d12: Fix static analysis issues due to bad parenthesis closing
!28933
· created
Apr 25, 2024
by
Sil Vilerino
d3d12
Merged
Approved
0
updated
Apr 26, 2024
d3d12: Include <shlobj.h> with lowercase name
!28635
· created
Apr 08, 2024
by
Jesse Natalie
d3d12
Merged
Approved
3
updated
Apr 09, 2024
gallium: delete PIPE_CAP_NIR_COMPACT_ARRAYS
!28601
· created
Apr 05, 2024
by
Mike Blumenkrantz
GLSL
NIR
asahi
crocus
d3d12
freedreno
gallium
iris
mesa
v3d
zink
Merged
16
updated
Apr 12, 2024
d3d12/ci: Add vainfo with appverifier CI check
!28577
· created
Apr 04, 2024
by
Sil Vilerino
CI
Windows
d3d12
Merged
Approved
4
updated
Apr 09, 2024
d3d12: Fix d3d12_lower_triangle_strip if multiple vars are in a single location
!28562
· created
Apr 03, 2024
by
Jesse Natalie
d3d12
Merged
Approved
0
updated
Apr 04, 2024
nir: add compact_arrays to compiler options
!28554
· created
Apr 03, 2024
by
Mike Blumenkrantz
NIR
asahi
crocus
d3d12
iris
v3d
zink
Merged
10
updated
Apr 08, 2024
d3d12/compiler: Fix memory leaks
!28546
· created
Apr 03, 2024
by
Sil Vilerino
d3d12
Merged
Approved
0
updated
Apr 03, 2024
d3d12: Fix leak of batch->bos on video-only builds
!28543
· created
Apr 03, 2024
by
Sil Vilerino
d3d12
Merged
Approved
0
updated
Apr 03, 2024
d3d12: Cross-stage shader linkage improvements
!28535
· created
Apr 02, 2024
by
Jesse Natalie
d3d12
Merged
Approved
2
updated
Apr 04, 2024
d3d12: Add a debug flag for loading WinPixGpuCapturer.dll
!28476
· created
Mar 29, 2024
by
Jesse Natalie
d3d12
Merged
Approved
1
updated
Apr 04, 2024
d3d12: Add H264/HEVC video encode support for slice override of L0/L1 lists active number
!28424
· created
Mar 27, 2024
by
Sil Vilerino
d3d12
Merged
Approved
9
updated
Mar 28, 2024
d3d12: Implement PIPE_VIDEO_CAP_ENC_SURFACE_ALIGNMENT
!28398
· created
Mar 26, 2024
by
Sil Vilerino
d3d12
Merged
Approved
1
updated
Mar 26, 2024
treewide: Replace the usage of DEBUG macro with MESA_DEBUG=0|1 macro
!28092
· created
Mar 09, 2024
by
Yonggang Luo
ANV
EGL
GLSL
GLX
NIR
TGSI
crocus
d3d12
etnaviv
freedreno
gallium
haiku
hasvk
i915g
intel
intel-brw
intel-compiler
intel-elk
ir3
iris
llvmpipe
mapi
mesa
meson
nine
omx
panfrost
powervr
r300
softpipe
svga
turnip
util
v3dv
vc4
vulkan
wgl
Merged
Approved
1
18
updated
Mar 24, 2024
treewide: Replace the invalid usage #if DEBUG with #ifdef DEBUG
!28083
· created
Mar 08, 2024
by
Yonggang Luo
TGSI
d3d12
gallium
mesa
v3dv
vulkan
Merged
1
4
updated
Mar 15, 2024
d3d12: Video Encode - Add driver workaround for rate control reconfiguration
!28075
· created
Mar 08, 2024
by
Sil Vilerino
d3d12
Merged
Approved
4
updated
Mar 08, 2024
d3d12: Fix D3D12_FEATURE_DATA_PLACED_RESOURCE_SUPPORT_INFO cap check
!28074
· created
Mar 08, 2024
by
Sil Vilerino
d3d12
Merged
Approved
3
updated
Mar 08, 2024
d3d12: Video encode - Update CQP rate control parameters based on frontend/va changes
!28018
· created
Mar 06, 2024
by
Sil Vilerino
d3d12
Merged
Approved
0
updated
Mar 06, 2024
d3d12: HEVC Encode - Query slice config mode based on user slice setting
!28007
· created
Mar 06, 2024
by
tengjinchung
d3d12
Merged
Approved
1
updated
Mar 07, 2024
nir_lower_tex_shadow: For old-style shadows, use vec4(result, 0, 0, 1)
!28001
· created
Mar 06, 2024
by
Jesse Natalie
NIR
d3d12
Merged
6
updated
Mar 07, 2024
d3d12: Point sprite lowering pass needs to handle arrays
!27999
· created
Mar 06, 2024
by
Jesse Natalie
d3d12
Merged
Approved
0
updated
Mar 06, 2024
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