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Milestone due date
enable av1 encoding in vaapi
!22585
· created
Apr 19, 2023
by
Ruijing Dong
VA-API
d3d12
Merged
2
89
updated
Jul 26, 2023
driconf: Change 'heaven.exe' to 'Heaven.exe' for Windows
!22561
· created
Apr 18, 2023
by
Giancarlo Devich
d3d12
Closed
1
updated
Apr 20, 2023
d3d12: Use blits for texture uploads
!22542
· created
Apr 17, 2023
by
Jesse Natalie
d3d12
Merged
Approved
0
updated
Apr 19, 2023
d3d12: H264 Decode: No need to parse the bitstream for the slice offsets/sizes
!22541
· created
Apr 17, 2023
by
Sil Vilerino
VA-API
d3d12
Merged
Approved
0
updated
Apr 20, 2023
d3d12: Do not fail d3d12_screen creation if D3D12_FEATURE_D3D12_OPTIONS14 not available
!22534
· created
Apr 17, 2023
by
Sil Vilerino
d3d12
Merged
Approved
1
updated
Apr 17, 2023
d3d12/va: Add QVBR mode, VBV Capacity/Fullness, MinQP, MaxQP and MaxFrameSize params, min resolution support
!22530
· created
Apr 17, 2023
by
Sil Vilerino
VA-API
d3d12
Merged
4
updated
Apr 17, 2023
d3d12, dzn: Remove #if D3D12_SDK_VERSION checks
!22504
· created
Apr 14, 2023
by
Jesse Natalie
d3d12
dozen
Merged
Approved
4
updated
Apr 15, 2023
d3d12: Support two-sided stencil refs and masks
!22454
· created
Apr 12, 2023
by
Giancarlo Devich
CI
d3d12
dependency
Merged
Approved
12
updated
Apr 14, 2023
d3d12: Fix buffer reference leak for SO count staging buffer
!22417
· created
Apr 11, 2023
by
Jesse Natalie
d3d12
Merged
Approved
0
updated
Apr 11, 2023
d3d12: Video processor to only promote resources to permanent residency when there is work to be flushed
!22415
· created
Apr 11, 2023
by
Sil Vilerino
d3d12
Merged
Approved
0
updated
Apr 11, 2023
d3d12: Support creating PSOs with no attachments with MSAA without TIR
!22402
· created
Apr 10, 2023
by
Jesse Natalie
d3d12
Merged
Approved
1
5
updated
May 03, 2023
microsoft/spirv_to_dxil: Enhance handling of images readability
!22289
· created
Apr 04, 2023
by
Pedro J. Estébanez
SPIR-V
d3d12
dozen
Merged
6
updated
Apr 04, 2023
Revert "d3d12: Honor suggested driver profile/level for H264/HEVC encode"
!22239
· created
Mar 31, 2023
by
Sil Vilerino
d3d12
Merged
Approved
0
updated
Mar 31, 2023
d3d12: Add check for dxil_validator
!22141
· created
Mar 27, 2023
by
Luca Bacci
d3d12
Merged
Approved
1
7
updated
May 17, 2023
d3d12: Fix issues with texel buffer sampler/image size
!22093
· created
Mar 23, 2023
by
Jesse Natalie
d3d12
Merged
Approved
0
updated
Mar 23, 2023
d3d12: H264/HEVC Encode - Fix PPS frequency and rate control issues
!22091
· created
Mar 23, 2023
by
Sil Vilerino
d3d12
Merged
Approved
6
updated
Mar 23, 2023
glsl,nir: Deleting more glsl lower_instructions code in favor of NIR.
!22083
· created
Mar 22, 2023
by
Emma Anholt
ANV
GLSL
NIR
TGSI
asahi
d3d12
docs
etnaviv
freedreno
gallium
hasvk
i915g
iris
nouveau
nv30
nv50
nvc0
panfrost
r300
r600
radeon
radeonsi
svga
v3d
vc4
zink
Merged
2
33
updated
Apr 14, 2023
RFC: tree-wide: rename DEBUG to EXPENSIVE_CHECKS to stop the confusion with NDEBUG
!21946
· created
Mar 16, 2023
by
Eric Engestrom
ANV
EGL
GLSL
GLX
NIR
RADV
TGSI
d3d12
etnaviv
freedreno
gallium
hasvk
i915g
intel-fs
ir3
iris
llvmpipe
mapi
mesa
meson
nine
powervr
r300
r600
softpipe
svga
turnip
util
vc4
vulkan
wgl
Closed
9
updated
Mar 15, 2024
d3d12: Perf improvements
!21909
· created
Mar 14, 2023
by
Giancarlo Devich
d3d12
Merged
18
updated
Mar 17, 2023
d3d12: Fix video decode for interlaced streams with reference only textures required
!21832
· created
Mar 10, 2023
by
Sil Vilerino
d3d12
Merged
Approved
1
updated
Mar 24, 2023
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