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Updated date
d3d12/va: Implement several optional video features
!26223
· created
Nov 16, 2023
by
Sil Vilerino
VA-API
d3d12
Merged
56
updated
Dec 18, 2023
d3d12, wgl: Fix leaks in the d3d12 winsys framebuffer
!9959
· created
Mar 31, 2021
by
Jesse Natalie
master
d3d12
wgl
Merged
13
updated
Dec 18, 2023
d3d12: Implement ROI Delta QP for H264, HEVC and AV1 Video Encode
!26766
· created
Dec 19, 2023
by
Sil Vilerino
d3d12
Merged
Approved
5
updated
Dec 20, 2023
d3d12: Fix AV1 video encode 32 bits build
!26777
· created
Dec 20, 2023
by
Matt Turner
staging/23.3
d3d12
Merged
Approved
0
updated
Dec 20, 2023
d3d12: Misc video fixes
!26573
· created
Dec 07, 2023
by
Sil Vilerino
VA-API
d3d12
Merged
0
updated
Dec 20, 2023
treewide: Replace the include of nir_types.h with glsl_types.h
!26753
· created
Dec 19, 2023
by
Yonggang Luo
GLSL
NIR
Rusticl
SPIR-V
asahi
d3d12
freedreno
lima
meson
panfrost
vc4
Merged
1
updated
Jan 01, 2024
d3d12, util: Fix wgl unit test
!26744
· created
Dec 18, 2023
by
Jesse Natalie
d3d12
util
wgl
Merged
1
13
updated
Jan 01, 2024
d3d12: Do not destroy injected sw_winsys object in d3d12_screen
!26872
· created
Jan 03, 2024
by
Sil Vilerino
d3d12
Merged
Approved
2
updated
Jan 03, 2024
d3d12: Fix AV1 Encode - log2 rounding for tile_info section
!26853
· created
Jan 02, 2024
by
Sil Vilerino
d3d12
Merged
Approved
0
updated
Jan 08, 2024
d3d12: Decode - Adding more supported resolution
!26944
· created
Jan 09, 2024
by
tengjinchung
d3d12
Merged
Approved
0
updated
Jan 09, 2024
ci/windows: Update WARP to 1.0.9 NuGet
!26992
· created
Jan 11, 2024
by
Jesse Natalie
CI
Windows
d3d12
dozen
Merged
4
updated
Jan 11, 2024
gallium: remove unbind_trailing_count from set_vertex_buffers
!26309
· created
Nov 21, 2023
by
Marek Olšák
asahi
crocus
d3d12
etnaviv
freedreno
gallium
i915
i915g
iris
lavapipe
lima
llvmpipe
nine
nouveau
panfrost
r300
r600
radeonsi
softpipe
svga
tegra
v3d
vc4
virgl
zink
Merged
2
29
updated
Jan 14, 2024
d3d12: Get Heaven benchmark running
!14965
· created
Feb 10, 2022
by
Jesse Natalie
d3d12
Merged
2
updated
Jan 16, 2024
d3d12: Do not assume multi-subregion support when querying for driver encode support
!27099
· created
Jan 16, 2024
by
Sil Vilerino
d3d12
Merged
Approved
0
updated
Jan 16, 2024
ci/windows: Rev Vulkan SDK and piglit
!27127
· created
Jan 17, 2024
by
Jesse Natalie
CI
Windows
d3d12
Merged
Approved
7
updated
Jan 19, 2024
microsoft/compiler: Hook up shader model 6.8 with new comparison sampling intrinsics
!27160
· created
Jan 18, 2024
by
Jesse Natalie
d3d12
dozen
Merged
2
updated
Jan 20, 2024
d3d12: Clean up H264 video decode interlaced code path
!27213
· created
Jan 23, 2024
by
Sil Vilerino
d3d12
Merged
Approved
0
updated
Jan 23, 2024
d3d12: Implement cap for PIPE_VIDEO_CAP_ENC_INTRA_REFRESH
!27201
· created
Jan 22, 2024
by
Sil Vilerino
d3d12
Merged
Approved
0
updated
Jan 23, 2024
nir: rework and fix rotate lowering
!27090
· created
Jan 16, 2024
by
Karol Herbst
NIR
RADV
TGSI
asahi
d3d12
freedreno
gallium
i915g
ir3
lima
llvmpipe
nouveau
nv30
panfrost
r300
r600
radeonsi
softpipe
svga
v3d
v3dv
vc4
zink
Merged
Approved
1
20
updated
Jan 23, 2024
microsoft/compiler: Add feature flags for new comparison sampling ops
!27200
· created
Jan 22, 2024
by
Jesse Natalie
d3d12
dozen
Merged
3
updated
Jan 24, 2024
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