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mesa
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Updated date
ci: drop the CI exception for unused functions with clang
!14470
· created
Jan 08, 2022
by
Thomas Andersen
AMD common
ANV
CI
SPIR-V
crocus
llvmpipe
panfrost
v3d
vc4
vulkan
Closed
4
updated
Sep 24, 2022
[HOLD] panfrost,v3d,asahi,lima,vc4,tegra,etnaviv,freedreno: Don't allocate scanout buffers for PIPE_BIND_SHARED requests
!12402
· created
Aug 17, 2021
by
Roman Stratiienko
gallium
v3d
Closed
42
updated
Jun 16, 2022
RFC: v3dv: fixing issues with const defined inside a loop, used outside later
!15391
· created
Mar 15, 2022
by
Alejandro Piñeiro
v3d
v3dv
Closed
3
updated
Jun 14, 2022
nir/schedule: use rb_tree to avoid linear searching.
!2881
· created
Nov 26, 2019
by
Alejandro Piñeiro
NIR
v3d
Closed
7
updated
Feb 22, 2022
v3d: Make clamped_color static.
!14351
· created
Dec 30, 2021
by
Vinson Lee
coverity
v3d
Closed
5
updated
Jan 25, 2022
v3d: use V3D_MAX_DRAW_BUFFERS instead of hardcoded constant
!13774
· created
Nov 12, 2021
by
Iago Toral
v3d
Closed
2
updated
Nov 12, 2021
Draft: Add a mechanism to avoid automatically updating the shadow texture when using TFP on V3D
!11804
· created
Jul 09, 2021
by
Neil Roberts
EGL
gallium
v3d
Closed
7
updated
Oct 29, 2021
v3d: Enable Android build
!4644
· created
Apr 20, 2020
by
Roman Stratiienko
master
android
v3d
Closed
2
25
updated
Sep 02, 2021
broadcom/ci: use deqp-runner suites for GLes
!12453
· created
Aug 18, 2021
by
Juan A. Suárez
CI
v3d
vc4
Closed
3
updated
Aug 19, 2021
broadcom/qpu: version field at opcode_desc is being ignored
!12301
· created
Aug 10, 2021
by
Alejandro Piñeiro
v3d
v3dv
Closed
15
updated
Aug 19, 2021
ci/v3d: Mark gl-1.0-blend-func as a flake.
!11251
· created
Jun 08, 2021
by
Emma Anholt
CI
v3d
Closed
4
updated
Jun 09, 2021
gallium drivers: stop exporting PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX
!10925
· created
May 21, 2021
by
Mike Blumenkrantz
asahi
etnaviv
freedreno
gallium
i915g
iris
llvmpipe
nouveau
panfrost
r300
r600
radeonsi
softpipe
svga
swr
v3d
virgl
Closed
9
updated
May 25, 2021
Draft: panfrost,lima,vc4,v3d: Use mesa/st point sprite lowering
!8890
· created
Feb 06, 2021
by
Alyssa Rosenzweig
master
lima
panfrost
v3d
vc4
Closed
5
updated
May 05, 2021
v3d/compiler: allow to batch spills
!6632
· created
Sep 07, 2020
by
Iago Toral
master
v3d
vc4
Closed
9
updated
Mar 22, 2021
WIP: nir: improvements over Eric's prepass scheduling
!1871
· created
Sep 04, 2019
by
Alejandro Piñeiro
master
NIR
v3d
Closed
13
updated
Jul 17, 2020
WIP: Make it possible to build android with V3D
!3199
· created
Dec 23, 2019
by
RaspberryPiFan
master
android
v3d
Closed
12
updated
Apr 20, 2020
v3d: implement correct lowering for logic operations on MSAA render targets
!1351
· created
Jul 16, 2019
by
Iago Toral
master
v3d
Closed
7
updated
Dec 11, 2019
v3d: implement OpenGL logic operations
!1263
· created
Jul 05, 2019
by
Iago Toral
master
v3d
Closed
37
updated
Dec 11, 2019
v3d: Add more uniform padding to avoid MMU exceptions
!2840
· created
Nov 21, 2019
by
Phil Elwell
master
v3d
Closed
21
updated
Nov 26, 2019
v3d: flush L2T cache after non-atomic TMU writes
!1663
· created
Aug 13, 2019
by
Iago Toral
master
v3d
Closed
23
updated
Oct 18, 2019
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