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mesa
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Popularity
nir: Add and use nir_foreach_phi(_safe) macro
!22967
· created
May 11, 2023
by
Alyssa Rosenzweig
Needs merge
AMD common
NIR
d3d12
Merged
11
updated
May 12, 2023
dzn: Enable a couple more caps/extensions
!22952
· created
May 11, 2023
by
Jesse Natalie
d3d12
dozen
Merged
Approved
2
updated
May 12, 2023
microsoft/compiler: Put actual data in the view ID and I/O dependency tables
!22949
· created
May 10, 2023
by
Jesse Natalie
d3d12
dozen
Merged
Approved
3
updated
Jul 26, 2023
nir: Insert phi undef sources while lowering returns
!22913
· created
May 09, 2023
by
Jesse Natalie
Needs merge
NIR
RADV
d3d12
Merged
11
updated
May 26, 2023
mesa/main: drop use_legacy_math_rules
!22789
· created
May 02, 2023
by
Erik Faye-Lund
NIR
d3d12
etnaviv
freedreno
lima
mesa
panfrost
v3d
zink
Merged
35
updated
May 04, 2023
microsoft/compiler: Unroll loops
!22786
· created
May 01, 2023
by
Jesse Natalie
d3d12
dozen
Merged
Approved
1
updated
May 10, 2023
d3d12: Use blits for texture uploads
!22542
· created
Apr 17, 2023
by
Jesse Natalie
d3d12
Merged
Approved
0
updated
Apr 19, 2023
d3d12: H264 Decode: No need to parse the bitstream for the slice offsets/sizes
!22541
· created
Apr 17, 2023
by
Sil Vilerino
VA-API
d3d12
Merged
Approved
0
updated
Apr 20, 2023
d3d12: Do not fail d3d12_screen creation if D3D12_FEATURE_D3D12_OPTIONS14 not available
!22534
· created
Apr 17, 2023
by
Sil Vilerino
d3d12
Merged
Approved
1
updated
Apr 17, 2023
d3d12/va: Add QVBR mode, VBV Capacity/Fullness, MinQP, MaxQP and MaxFrameSize params, min resolution support
!22530
· created
Apr 17, 2023
by
Sil Vilerino
VA-API
d3d12
Merged
4
updated
Apr 17, 2023
d3d12, dzn: Remove #if D3D12_SDK_VERSION checks
!22504
· created
Apr 14, 2023
by
Jesse Natalie
d3d12
dozen
Merged
Approved
4
updated
Apr 15, 2023
d3d12: Support two-sided stencil refs and masks
!22454
· created
Apr 12, 2023
by
Giancarlo Devich
CI
d3d12
dependency
Merged
Approved
12
updated
Apr 14, 2023
d3d12: Fix buffer reference leak for SO count staging buffer
!22417
· created
Apr 11, 2023
by
Jesse Natalie
d3d12
Merged
Approved
0
updated
Apr 11, 2023
d3d12: Video processor to only promote resources to permanent residency when there is work to be flushed
!22415
· created
Apr 11, 2023
by
Sil Vilerino
d3d12
Merged
Approved
0
updated
Apr 11, 2023
microsoft/spirv_to_dxil: Enhance handling of images readability
!22289
· created
Apr 04, 2023
by
Pedro J. Estébanez
SPIR-V
d3d12
dozen
Merged
6
updated
Apr 04, 2023
Revert "d3d12: Honor suggested driver profile/level for H264/HEVC encode"
!22239
· created
Mar 31, 2023
by
Sil Vilerino
d3d12
Merged
Approved
0
updated
Mar 31, 2023
d3d12: Fix issues with texel buffer sampler/image size
!22093
· created
Mar 23, 2023
by
Jesse Natalie
d3d12
Merged
Approved
0
updated
Mar 23, 2023
d3d12: H264/HEVC Encode - Fix PPS frequency and rate control issues
!22091
· created
Mar 23, 2023
by
Sil Vilerino
d3d12
Merged
Approved
6
updated
Mar 23, 2023
d3d12: Perf improvements
!21909
· created
Mar 14, 2023
by
Giancarlo Devich
d3d12
Merged
18
updated
Mar 17, 2023
d3d12: Fix video decode for interlaced streams with reference only textures required
!21832
· created
Mar 10, 2023
by
Sil Vilerino
d3d12
Merged
Approved
1
updated
Mar 24, 2023
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