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  • Erik Faye-Lund
  • mesamesa
  • Merge Requests

  • Open 0
  • Merged 295
  • Closed 47
  • All 342
  • Priority Created date Last updated Milestone due date Popularity Label priority
  • CI: always expose docs artifacts
    !342 · opened Jan 08, 2021 by Erik Faye-Lund
    • CLOSED
    • 0
    updated Jan 18, 2021
  • WIP: D3D12: support rendering to cube arrays
    !104 · opened May 29, 2020 by Erik Faye-Lund   msclc-d3d12   OpenGL
    • CLOSED
    • 8
    updated Dec 02, 2020
  • WIP: d3d12: abort process on validator-errors
    !263 · opened Aug 04, 2020 by Erik Faye-Lund   msclc-d3d12   OpenGL
    • CLOSED
    • 9
    updated Dec 02, 2020
  • WIP: depth-stencil hacks
    !288 · opened Aug 25, 2020 by Erik Faye-Lund   msclc-d3d12   OpenGL
    • CLOSED
    • 7
    updated Dec 02, 2020
  • WIP: Run Piglit on CI
    !126 · opened Jun 11, 2020 by Erik Faye-Lund   msclc-d3d12   OpenGL
    • CLOSED
    • 9
    updated Dec 02, 2020
  • Draft: CL: Printf updates for upstream
    !274 · opened Aug 14, 2020 by Jesse Natalie   msclc-d3d12   OpenCL
    • CLOSED
    • 2
    updated Nov 18, 2020
  • Fix issues with 3d mipmap generation and texcoord
    !194 · opened Jul 08, 2020 by Louis-Francis Ratté-Boulianne   msclc-d3d12   OpenGL
    • CLOSED
    • 16
    updated Nov 18, 2020
  • WIP: libgl-d3d12 icd installation
    !50 · opened May 07, 2020 by Erik Faye-Lund   msclc-d3d12   OpenGL
    • CLOSED
    • 17
    updated Nov 18, 2020
  • WIP: NIR fixes
    !60 · opened May 13, 2020 by Louis-Francis Ratté-Boulianne   msclc-d3d12   For upstream OpenGL
    • CLOSED
    • 8
    updated Nov 18, 2020
  • d3d12: tolerate NULL-pointer inside cbuf
    !265 · opened Aug 04, 2020 by Erik Faye-Lund   msclc-d3d12   OpenGL
    • CLOSED
    • 4
    updated Oct 26, 2020
  • Fix initial current context value for non-main threads
    !312 · opened Sep 22, 2020 by Louis-Francis Ratté-Boulianne   msclc-d3d12   OpenGL
    • CLOSED
    • 11
    updated Oct 26, 2020
  • WIP: d3d12: make sure emulated formats get the right alpha-treatment
    !196 · opened Jul 08, 2020 by Erik Faye-Lund   msclc-d3d12   OpenGL
    • CLOSED
    • 9
    updated Oct 20, 2020
  • Draft: d3d12: do not try to use blit_same_resource with flipping
    !318 · opened Sep 24, 2020 by Erik Faye-Lund   msclc-d3d12   GL-CTS OpenGL
    • CLOSED
    • 7
    updated Oct 02, 2020
  • do not try to transition non-existent layers
    !246 · opened Jul 29, 2020 by Erik Faye-Lund   msclc-d3d12   OpenGL
    • CLOSED
    • 13
    updated Sep 28, 2020
  • Fix GL_RASTERIZER_DISCARD with XFB disabled
    !307 · opened Sep 11, 2020 by Louis-Francis Ratté-Boulianne   msclc-d3d12   GL-CTS OpenGL
    • CLOSED
    • Approved
    • 1
    updated Sep 23, 2020
  • Fix NULL pointer crash when xfb buffers have holes
    !316 · opened Sep 23, 2020 by Louis-Francis Ratté-Boulianne   msclc-d3d12
    • CLOSED
    • Approved
    • 3
    updated Sep 23, 2020
  • Invert winding order when clearing by drawing a quad in FBO
    !297 · opened Sep 03, 2020 by Louis-Francis Ratté-Boulianne   msclc-d3d12   For upstream OpenGL
    • CLOSED
    • 0
    updated Sep 23, 2020
  • Fix stencil-only textures transitions
    !313 · opened Sep 22, 2020 by Louis-Francis Ratté-Boulianne   msclc-d3d12   OpenGL
    • CLOSED
    • 2
    updated Sep 23, 2020
  • wgl: do not set up window-hook per thread
    !283 · opened Aug 24, 2020 by Erik Faye-Lund   msclc-d3d12   OpenGL
    • CLOSED
    • 3
    updated Sep 15, 2020
  • Add support for polygon stipple
    !235 · opened Jul 22, 2020 by Louis-Francis Ratté-Boulianne   msclc-d3d12   OpenGL
    • CLOSED
    • 26
    updated Aug 18, 2020
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