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Erik Faye-Lund
mesa
Merge Requests
Open
0
Merged
295
Closed
47
All
342
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CI: always expose docs artifacts
!342
· opened
Jan 08, 2021
by
Erik Faye-Lund
CLOSED
0
updated
Jan 18, 2021
WIP: D3D12: support rendering to cube arrays
!104
· opened
May 29, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
CLOSED
8
updated
Dec 02, 2020
WIP: d3d12: abort process on validator-errors
!263
· opened
Aug 04, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
CLOSED
9
updated
Dec 02, 2020
WIP: depth-stencil hacks
!288
· opened
Aug 25, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
CLOSED
7
updated
Dec 02, 2020
WIP: Run Piglit on CI
!126
· opened
Jun 11, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
CLOSED
9
updated
Dec 02, 2020
Draft: CL: Printf updates for upstream
!274
· opened
Aug 14, 2020
by
Jesse Natalie
msclc-d3d12
OpenCL
CLOSED
2
updated
Nov 18, 2020
Fix issues with 3d mipmap generation and texcoord
!194
· opened
Jul 08, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
CLOSED
16
updated
Nov 18, 2020
WIP: libgl-d3d12 icd installation
!50
· opened
May 07, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
CLOSED
17
updated
Nov 18, 2020
WIP: NIR fixes
!60
· opened
May 13, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
For upstream
OpenGL
CLOSED
8
updated
Nov 18, 2020
d3d12: tolerate NULL-pointer inside cbuf
!265
· opened
Aug 04, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
CLOSED
4
updated
Oct 26, 2020
Fix initial current context value for non-main threads
!312
· opened
Sep 22, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
CLOSED
11
updated
Oct 26, 2020
WIP: d3d12: make sure emulated formats get the right alpha-treatment
!196
· opened
Jul 08, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
CLOSED
9
updated
Oct 20, 2020
Draft: d3d12: do not try to use blit_same_resource with flipping
!318
· opened
Sep 24, 2020
by
Erik Faye-Lund
msclc-d3d12
GL-CTS
OpenGL
CLOSED
7
updated
Oct 02, 2020
do not try to transition non-existent layers
!246
· opened
Jul 29, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
CLOSED
13
updated
Sep 28, 2020
Fix GL_RASTERIZER_DISCARD with XFB disabled
!307
· opened
Sep 11, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
GL-CTS
OpenGL
CLOSED
Approved
1
updated
Sep 23, 2020
Fix NULL pointer crash when xfb buffers have holes
!316
· opened
Sep 23, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
CLOSED
Approved
3
updated
Sep 23, 2020
Invert winding order when clearing by drawing a quad in FBO
!297
· opened
Sep 03, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
For upstream
OpenGL
CLOSED
0
updated
Sep 23, 2020
Fix stencil-only textures transitions
!313
· opened
Sep 22, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
CLOSED
2
updated
Sep 23, 2020
wgl: do not set up window-hook per thread
!283
· opened
Aug 24, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
CLOSED
3
updated
Sep 15, 2020
Add support for polygon stipple
!235
· opened
Jul 22, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
CLOSED
26
updated
Aug 18, 2020
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