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WIP: depth-stencil hacks

Erik Faye-Lund requested to merge d3d12-depth_stencil_hacks into msclc-d3d12

I don't think all of these really makes sense, I just wanted to get some visibility to these patches that I've looked at while trying to fix problems with depth-stencil blits(?) in the GL3.3 CTS on Intel and NVIDIA HW.

These don't end up fixing the problem, but I think it does show that we don't always do the right things in this area. Suggestions on how to do these things better is very welcome.

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