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WIP: D3D12: support rendering to cube arrays

Erik Faye-Lund requested to merge d3d12-cube_array into msclc-d3d12

I'm far from sure that this is the right thing to do, as I'm having a hard time finding the right docs on the D3D12 side.

It makes the "spec@arb_framebuffer_object@fbo-incomplete" piglit test go from crash to pass. No other test seems consistently affected by this, which is a bit strange to me.

WIP because this is an OpenGL 4.0 feature.

Edited by Erik Faye-Lund

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