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WIP: d3d12: abort process on validator-errors

Erik Faye-Lund requested to merge d3d12-abort_on_validator_errors into msclc-d3d12

This allows us to find out stuff like which piglit-tests trigger validation issues.

It's not at all a great idea for general use, so it should probably be reworked to be an opt-in features, if we even want this upstream in the first place.

The reason why I'm posting this, is for visibility. This is how I was able to track down several recently filed issues that might be useful in debugging other failures. Time will show.

Issues found with this:

  • #73
  • #74
  • #75
  • #76
  • #77
  • #78
  • #79
  • #80
  • #81
  • #82
Edited by Erik Faye-Lund

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