Draft: d3d12: do not try to use blit_same_resource with flipping
This isn't going to work, so we shouldn't even try. u_blitter can usually save us instead.
This fixes the failing blit-failures on WARP for me.
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This isn't going to work, so we shouldn't even try. u_blitter can usually save us instead.
This fixes the failing blit-failures on WARP for me.