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Erik Faye-Lund
mesa
Merge requests
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0
Merged
147
Closed
30
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177
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Updated date
WIP: D3D12: support rendering to cube arrays
!104
· created
May 29, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Closed
8
updated
Dec 02, 2020
WIP: d3d12: abort process on validator-errors
!263
· created
Aug 04, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Closed
9
updated
Dec 02, 2020
WIP: depth-stencil hacks
!288
· created
Aug 25, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Closed
7
updated
Dec 02, 2020
WIP: Run Piglit on CI
!126
· created
Jun 11, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Closed
9
updated
Dec 02, 2020
Fix issues with 3d mipmap generation and texcoord
!194
· created
Jul 08, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Closed
16
updated
Nov 18, 2020
WIP: libgl-d3d12 icd installation
!50
· created
May 07, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Closed
17
updated
Nov 18, 2020
WIP: NIR fixes
!60
· created
May 13, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
For upstream
OpenGL
Closed
8
updated
Nov 18, 2020
d3d12: add s3tc support
!276
· created
Aug 17, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
Approved
1
updated
Nov 18, 2020
d3d12: prevent copying past end of source
!332
· created
Oct 07, 2020
by
Erik Faye-Lund
msclc-d3d12
GL-CTS
OpenGL
Merged
Approved
3
updated
Nov 18, 2020
microsoft/compiler: do not mark sysvalues as shader-inputs
!341
· created
Nov 05, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
Approved
0
updated
Nov 09, 2020
d3d12: front-face as sysval
!340
· created
Nov 03, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
Approved
0
updated
Nov 05, 2020
d3d12: do not expose any shader-buffers
!338
· created
Nov 02, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
Approved
0
updated
Nov 02, 2020
d3d12: pntcoord cleanup
!339
· created
Nov 02, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
Approved
0
updated
Nov 02, 2020
winsys/d3d12: Use MakeWindowAssociation to remove DXGI's alt+enter handling
!337
· created
Oct 28, 2020
by
Jesse Natalie
msclc-d3d12
OpenGL
Merged
Approved
1
updated
Oct 29, 2020
d3d12: resource state manager cleanups
!335
· created
Oct 26, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
3
updated
Oct 28, 2020
Fix polygon offset for points
!301
· created
Sep 08, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Merged
Approved
12
updated
Oct 28, 2020
Fix GL_CLAMP
!293
· created
Aug 29, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Merged
Approved
11
updated
Oct 27, 2020
d3d12: tolerate NULL-pointer inside cbuf
!265
· created
Aug 04, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Closed
4
updated
Oct 26, 2020
Fix support for logic op
!290
· created
Aug 28, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Merged
Approved
21
updated
Oct 26, 2020
Fix initial current context value for non-main threads
!312
· created
Sep 22, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Closed
11
updated
Oct 26, 2020
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