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Updated date
gallium: make it the frontend's responsibility to link libgalliumvl
!26680
· created
Dec 14, 2023
by
Karol Herbst
Rusticl
d3d12
gallium
meson
nine
r600
radeonsi
wgl
15
updated
Apr 30, 2024
Draft: virgl/win: Virtio GPU 3D acceleration for windows
!24223
· created
Jul 18, 2023
by
Max R
d3d12
gallium
meson
virgl
wgl
4
62
updated
Apr 11, 2024
wgl: The default swap interval is supposed to be 1
!28471
· created
Mar 29, 2024
by
Jesse Natalie
wgl
Merged
0
updated
Mar 29, 2024
wgl: Support WGL_EXT_swap_control_tear
!17568
· created
Jul 15, 2022
by
Jesse Natalie
Windows
d3d12
wgl
Closed
4
updated
Mar 29, 2024
treewide: Replace the usage of DEBUG macro with MESA_DEBUG=0|1 macro
!28092
· created
Mar 09, 2024
by
Yonggang Luo
ANV
EGL
GLSL
GLX
NIR
TGSI
crocus
d3d12
etnaviv
freedreno
gallium
haiku
hasvk
i915g
intel
intel-brw
intel-compiler
intel-elk
ir3
iris
llvmpipe
mapi
mesa
meson
nine
omx
panfrost
powervr
r300
softpipe
svga
turnip
util
v3dv
vc4
vulkan
wgl
Merged
Approved
1
18
updated
Mar 24, 2024
wgl: Don't crash in swap if no context is bound
!28211
· created
Mar 15, 2024
by
Jesse Natalie
wgl
Merged
1
updated
Mar 22, 2024
RFC: tree-wide: rename DEBUG to EXPENSIVE_CHECKS to stop the confusion with NDEBUG
!21946
· created
Mar 16, 2023
by
Eric Engestrom
ANV
EGL
GLSL
GLX
NIR
RADV
TGSI
d3d12
etnaviv
freedreno
gallium
hasvk
i915g
intel-fs
ir3
iris
llvmpipe
mapi
mesa
meson
nine
powervr
r300
r600
softpipe
svga
turnip
util
vc4
vulkan
wgl
Closed
9
updated
Mar 15, 2024
wgl: Initialize DEVMODE struct
!27998
· created
Mar 05, 2024
by
Jesse Natalie
wgl
Merged
4
updated
Mar 07, 2024
wgl: Check for stw_device->screen before trying to destroy it
!27892
· created
Feb 29, 2024
by
Jesse Natalie
wgl
Merged
1
updated
Mar 07, 2024
wgl: Allow building libgallium_wgl as a static library.
!27907
· created
Mar 01, 2024
by
Rémi Bernon
gallium
meson
wgl
8
updated
Mar 05, 2024
wgl, d3d12: HDR support
!27512
· created
Feb 07, 2024
by
Jesse Natalie
d3d12
wgl
Merged
Approved
13
updated
Feb 15, 2024
Draft: gallium/meson: Deconflate swrast/softpipe/llvmpipe
!27607
· created
Feb 13, 2024
by
Adam Jackson
EGL
drisw
haiku
lavapipe
llvmpipe
meson
softpipe
wgl
0
updated
Feb 13, 2024
d3d10umd: Use flush_frontbuffer for Present
!27333
· created
Jan 29, 2024
by
Max R
gallium
meson
wgl
Merged
13
updated
Jan 31, 2024
d3d12, util: Fix wgl unit test
!26744
· created
Dec 18, 2023
by
Jesse Natalie
d3d12
util
wgl
Merged
1
13
updated
Jan 01, 2024
d3d12, wgl: Fix leaks in the d3d12 winsys framebuffer
!9959
· created
Mar 31, 2021
by
Jesse Natalie
master
d3d12
wgl
Merged
13
updated
Dec 18, 2023
meson: Only build WGL for Windows platform when opengl option is active
!26638
· created
Dec 11, 2023
by
Sil Vilerino
meson
wgl
Merged
1
updated
Dec 11, 2023
mesa/st, dri2, wgl, glx: Restore flush_objects interop backward compat
!26315
· created
Nov 21, 2023
by
Sylvain Munaut
EGL
GLX
Rusticl
gallium
wgl
Merged
5
updated
Nov 21, 2023
wgl, d3d12: Fix winsys handling for apps requesting low color channel bit sizes
!25979
· created
Oct 31, 2023
by
Jesse Natalie
d3d12
wgl
Merged
3
updated
Nov 02, 2023
wgl: Fix depth/stencil image support when using zink kopper
!24055
· created
Jul 08, 2023
by
Billy Laws
wgl
Merged
1
1
updated
Jul 18, 2023
wgl: Fix depth/stencil image support when using zink kopper
!23941
· created
Jun 29, 2023
by
Billy Laws
wgl
Closed
9
updated
Jul 08, 2023
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