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Merged date
d3d12: fma cleanup
!8349
· created
Jan 06, 2021
by
Erik Faye-Lund
master
d3d12
Merged
6
updated
Jan 08, 2021
mesa,gallium,vbo: fix drivers and shared code by skipping draws with count == 0 and instance_count == 0
!8345
· created
Jan 06, 2021
by
Marek Olšák
master
d3d12
etnaviv
freedreno
gallium
i915g
iris
lima
llvmpipe
mesa
r300
r600
radeonsi
regression
softpipe
svga
swr
tegra
v3d
vc4
virgl
zink
Merged
12
updated
Jan 14, 2021
nir: replace .lower_negate with .lower_ineg and .lower_sub with .has_fsub and .has_isub
!6597
· created
Sep 04, 2020
by
Daniel Schürmann
master
ACO
NIR
RADV
d3d12
etnaviv
freedreno
intel
ir3
lima
llvmpipe
nouveau
panfrost
r600
radeonsi
softpipe
vc4
zink
Merged
23
updated
Jan 11, 2021
nir: Make nir_tex_instr::dest_type consistently sized
!7989
· created
Dec 08, 2020
by
Connor Abbott
master
ANV
GLSL
NIR
OpenCL
RADV
d3d12
gallium
intel
ir3
mesa
panfrost
v3dv
Merged
16
updated
Jan 25, 2021
compiler: Use util/bitset.h for system_values_read
!8585
· created
Jan 20, 2021
by
Caio Oliveira
master
NIR
d3d12
gallium
intel-fs
nouveau
panfrost
radeonsi
Merged
1
31
updated
Jan 28, 2021
Gallium interface and u_upload_mgr changes to eliminate atomics and unbind resources efficiently
!8298
· created
Jan 03, 2021
by
Marek Olšák
master
GLX
d3d12
dri interface
etnaviv
freedreno
gallium
i915g
iris
lavapipe
lima
llvmpipe
nine
nouveau
omx
osmesa
panfrost
r300
r600
radeonsi
softpipe
svga
v3d
vc4
virgl
wgl
zink
Merged
1
97
updated
Sep 23, 2021
d3d12: fix for upside-down multisample stencil blit
!8704
· created
Jan 25, 2021
by
Bill Kristiansen
master
d3d12
Merged
8
updated
Jan 28, 2021
microsoft: Fix comma in variadic macro for MSVC
!8772
· created
Jan 28, 2021
by
James Park
master
Windows
d3d12
Merged
2
updated
Jan 29, 2021
microsoft/compiler: Make resource_state_manager only build with_gallium_d3d12
!8785
· created
Jan 29, 2021
by
Michael Tang
master
d3d12
meson
Merged
2
updated
Jan 29, 2021
ci: disable sporadically failing test
!8978
· created
Feb 11, 2021
by
Erik Faye-Lund
master
CI
Windows
d3d12
Merged
3
updated
Feb 12, 2021
wgl/d3d12: Improve initialization fallback logic
!8865
· created
Feb 04, 2021
by
Jesse Natalie
master
Windows
d3d12
Merged
11
updated
Feb 18, 2021
OpenCL: Use -fgnu89-inline for compiling CL kernels
!9085
· created
Feb 16, 2021
by
Jesse Natalie
master
OpenCL
clover
d3d12
Merged
9
updated
Feb 16, 2021
microsoft/clc: Only apply float scaling to 32bit fdiv
!9091
· created
Feb 16, 2021
by
Jesse Natalie
master
OpenCL
d3d12
Merged
1
updated
Feb 17, 2021
microsoft/clc: Several fixes for CL kernels with images/samplers
!9138
· created
Feb 18, 2021
by
Jesse Natalie
master
OpenCL
d3d12
Merged
1
updated
Mar 11, 2021
microsoft/clc: Fix a bug with kernels that have unused arguments
!9160
· created
Feb 19, 2021
by
Jesse Natalie
master
OpenCL
d3d12
Merged
1
updated
Feb 19, 2021
d3d12: Handle null constant buffers
!9342
· created
Mar 01, 2021
by
Jesse Natalie
master
d3d12
Merged
2
updated
Mar 01, 2021
microsoft/compiler: Don't separate phis while inserting upcasts
!9464
· created
Mar 08, 2021
by
Jesse Natalie
master
NIR
d3d12
Merged
9
updated
Mar 09, 2021
microsoft/spirv_to_dxil: Fix spirv2dxil I/O to use binary mode
!9513
· created
Mar 11, 2021
by
Michael Tang
master
d3d12
util
Merged
14
updated
Mar 12, 2021
d3d12: Fix RuneScape
!9349
· created
Mar 01, 2021
by
Jesse Natalie
master
d3d12
Merged
20
updated
Mar 16, 2021
d3d12: Use ID3D12Device9::CreateCommandQueue1 when available
!9776
· created
Mar 23, 2021
by
Jesse Natalie
master
d3d12
Merged
1
updated
Mar 23, 2021
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