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Milestone due date
Add .gitattributes and renormalize line endings everywhere
!11779
· created
Jul 08, 2021
by
Marcin Ślusarz
RADV
Windows
d3d12
freedreno
Merged
10
updated
Jan 19, 2022
microsoft/compiler: Change behavior for emitting inexpressible barriers
!11670
· created
Jun 30, 2021
by
Jesse Natalie
d3d12
Merged
3
updated
Jul 29, 2021
microsoft/compiler: Add support for get_ssbo_size to translator
!11629
· created
Jun 28, 2021
by
Enrico Galli
d3d12
Merged
3
updated
Jun 29, 2021
some drivers: explicitly support some index buffer formats
!11132
· created
Jun 02, 2021
by
Mike Blumenkrantz
d3d12
difficulty: easy
nouveau
r300
r600
zink
Merged
32
updated
Jun 09, 2021
d3d12, microsoft/compiler, microsoft/spirv_to_dxil: Fix shader io locations on translator
!10989
· created
May 25, 2021
by
Enrico Galli
NIR
d3d12
Merged
42
updated
Jun 30, 2021
some drivers: explicitly support some index buffer formats
!10928
· created
May 21, 2021
by
Mike Blumenkrantz
d3d12
difficulty: easy
nouveau
r300
r600
zink
Closed
27
updated
Jun 02, 2021
d3d12: Fixes stale context bindings after copy, resolve, and clear
!10871
· created
May 18, 2021
by
Bill Kristiansen
d3d12
Merged
Approved
7
updated
May 20, 2021
d3d12: Add mechanism for D3D12 Adapter Selection
!10710
· created
May 08, 2021
by
Steve Pronovost
d3d12
Merged
20
updated
Jun 07, 2021
microsoft/compiler: Maintain sorting of resource type in the context
!10514
· created
Apr 29, 2021
by
Michael Tang
master
d3d12
Merged
4
updated
Apr 30, 2021
microsoft/compiler: zero out unused WebGPU system values
!10439
· created
Apr 24, 2021
by
Enrico Galli
master
d3d12
Merged
12
updated
Apr 28, 2021
nir/lower_fragcolor: More improvements
!10411
· created
Apr 22, 2021
by
Alyssa Rosenzweig
master
NIR
d3d12
zink
Merged
12
updated
May 18, 2021
nir, vtn, microsoft/compiler: Support mapping read-only SSBOs and storage images to D3D read-only resource types
!10356
· created
Apr 20, 2021
by
Jesse Natalie
master
NIR
SPIR-V
d3d12
Merged
24
updated
Apr 24, 2021
CI: Windows: Bump warning level to /W3
!10331
· created
Apr 19, 2021
by
Jesse Natalie
master
CI
NIR
Windows
d3d12
gallium
llvmpipe
util
Merged
1
6
updated
Apr 21, 2021
WIP: d3d12: Use lower_ubo_vec4 instead of rolling our own.
!10327
· created
Apr 19, 2021
by
Emma Anholt
d3d12
Closed
15
updated
Jun 13, 2023
microsoft/clc: Significant compiler interface re-work
!10322
· created
Apr 19, 2021
by
Jesse Natalie
OpenCL
d3d12
Merged
1
2
updated
Sep 23, 2021
microsoft/clc: If local size isn't specified either in the shader or at runtime, set it to (1,1,1)
!10303
· created
Apr 18, 2021
by
Jesse Natalie
master
OpenCL
d3d12
Merged
3
updated
Apr 19, 2021
d3d12, microsoft/compiler: More shader compiler support for Vulkan/WebGPU shaders
!10298
· created
Apr 17, 2021
by
Jesse Natalie
master
d3d12
Merged
10
updated
Nov 22, 2021
microsoft/compiler: Support unlimited resource arrays and dynamic indexing
!10288
· created
Apr 16, 2021
by
Jesse Natalie
master
d3d12
Merged
6
updated
Apr 22, 2021
ci: Enable -Werror in all build jobs
!10220
· created
Apr 13, 2021
by
Michel Dänzer
master
ACO
ANV
GLSL
GLX
NIR
VDPAU
android
d3d12
etnaviv
freedreno
i915g
i965
intel
ir3
iris
lima
llvmpipe
mesa
nine
nouveau
nv-vieux
osmesa
panfrost
r100
r200
r300
r600
softpipe
svga
swr
swrast
util
vc4
virgl
vulkan
wgl
zink
Merged
1
15
updated
Jul 13, 2021
nir: a few 16-bit fixes
!10201
· created
Apr 13, 2021
by
Erik Faye-Lund
master
NIR
d3d12
intel
radeonsi
Merged
24
updated
Apr 19, 2021
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