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Erik Faye-Lund
mesa
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Priority
Fix DST_ALPHA blending for some formats
!306
· created
Sep 11, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Merged
Approved
9
updated
Oct 22, 2020
d3d12: fix stencil replicate
!305
· created
Sep 09, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
17
updated
Sep 22, 2020
CL: More misc fixes
!304
· created
Sep 09, 2020
by
Jesse Natalie
msclc-d3d12
For upstream
OpenCL
Merged
1
updated
Oct 27, 2020
Fix glClear for int/uint render targets
!303
· created
Sep 08, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Reviewed
Merged
1
updated
Sep 14, 2020
Fix vertex buffer element unaligned offset
!302
· created
Sep 08, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Reviewed
Merged
2
updated
Sep 14, 2020
Fix polygon offset for points
!301
· created
Sep 08, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Merged
Approved
12
updated
Oct 28, 2020
fix stencil resolve
!300
· created
Sep 08, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Reviewed
Merged
3
updated
Sep 15, 2020
(From upstream): spirv,nir: Add a new nir_var_mem_const mode
!299
· created
Sep 03, 2020
by
Jesse Natalie
msclc-d3d12
OpenCL
Merged
Approved
0
updated
Sep 28, 2020
CL: Upstream image feedback
!298
· created
Sep 03, 2020
by
Jesse Natalie
msclc-d3d12
OpenCL
Merged
0
updated
Oct 27, 2020
Invert winding order when clearing by drawing a quad in FBO
!297
· created
Sep 03, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
For upstream
OpenGL
Closed
0
updated
Sep 23, 2020
d3d12: stencil resolve
!296
· created
Sep 03, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
7
updated
Sep 15, 2020
d3d12: lower int lod fixes
!295
· created
Sep 01, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
3
updated
Sep 28, 2020
fixup! microsoft: Deal with system value reworking
!294
· created
Aug 31, 2020
by
Jesse Natalie
msclc-d3d12
OpenCL
Merged
Approved
0
updated
Aug 31, 2020
Fix GL_CLAMP
!293
· created
Aug 29, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Merged
Approved
11
updated
Oct 27, 2020
Use array type for inputs in passthrough geometry shader
!292
· created
Aug 29, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
GL-CTS
OpenGL
Merged
3
updated
Sep 01, 2020
Fix NULL RTV and clearing with unbound draw buffers
!291
· created
Aug 28, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Merged
Approved
2
updated
Aug 28, 2020
Fix support for logic op
!290
· created
Aug 28, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Merged
Approved
21
updated
Oct 26, 2020
d3d12: do not report NumQualityLevels=0 as supported
!289
· created
Aug 27, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
4
updated
Sep 03, 2020
WIP: depth-stencil hacks
!288
· created
Aug 25, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Closed
7
updated
Dec 02, 2020
Make DXIL SRV/sampler bindings sequential
!287
· created
Aug 25, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Merged
2
updated
Aug 26, 2020
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