Skip to content

d3d12: do not report NumQualityLevels=0 as supported

Erik Faye-Lund requested to merge d3d12-check_num_quality_levels into msclc-d3d12

The documentation is not very clear here, but on NVIDIA we get NumQualityLevels=0 returned here without the call being considered to fail. This is different from what I've been experiencing on Intel and WARP, but I guess we should just deal with it.

Merge request reports

Loading