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Use array type for inputs in passthrough geometry shader

Fixes CTS test cases with WARP:

  • KHR-GL33.shaders.shader_integer_mix.mix-ivec4
  • KHR-GL33.shaders.shader_integer_mix.mix-uvec4
  • KHR-GL33.shaders.shader_integer_mix.mix-bvec4

I haven't run piglit yet, but it should fix a lot of tests there as well.

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