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Popularity
d3d12, wgl: Fix leaks in the d3d12 winsys framebuffer
!9959
· created
Mar 31, 2021
by
Jesse Natalie
master
d3d12
wgl
Merged
13
updated
Dec 18, 2023
d3d12, dxil: Rework clip/cull distance handling
!9846
· created
Mar 26, 2021
by
Jesse Natalie
master
NIR
d3d12
Merged
8
updated
Apr 02, 2021
d3d12: Use ID3D12Device9::CreateCommandQueue1 when available
!9776
· created
Mar 23, 2021
by
Jesse Natalie
master
d3d12
Merged
1
updated
Mar 23, 2021
gallium+drivers: Draw helper updates
!9742
· created
Mar 21, 2021
by
Rob Clark
master
d3d12
etnaviv
freedreno
gallium
i915
iris
lima
llvmpipe
nouveau
r300
r600
softpipe
svga
tegra
v3d
vc4
virgl
zink
Merged
18
updated
Mar 27, 2021
microsoft/spirv_to_dxil: Fix spirv2dxil I/O to use binary mode
!9513
· created
Mar 11, 2021
by
Michael Tang
master
d3d12
util
Merged
14
updated
Mar 12, 2021
microsoft/compiler: Don't separate phis while inserting upcasts
!9464
· created
Mar 08, 2021
by
Jesse Natalie
master
NIR
d3d12
Merged
9
updated
Mar 09, 2021
d3d12: Fix RuneScape
!9349
· created
Mar 01, 2021
by
Jesse Natalie
master
d3d12
Merged
20
updated
Mar 16, 2021
d3d12: Handle null constant buffers
!9342
· created
Mar 01, 2021
by
Jesse Natalie
master
d3d12
Merged
2
updated
Mar 01, 2021
microsoft/clc: Fix a bug with kernels that have unused arguments
!9160
· created
Feb 19, 2021
by
Jesse Natalie
master
OpenCL
d3d12
Merged
1
updated
Feb 19, 2021
microsoft/clc: Several fixes for CL kernels with images/samplers
!9138
· created
Feb 18, 2021
by
Jesse Natalie
master
OpenCL
d3d12
Merged
1
updated
Mar 11, 2021
microsoft/clc: Only apply float scaling to 32bit fdiv
!9091
· created
Feb 16, 2021
by
Jesse Natalie
master
OpenCL
d3d12
Merged
1
updated
Feb 17, 2021
OpenCL: Use -fgnu89-inline for compiling CL kernels
!9085
· created
Feb 16, 2021
by
Jesse Natalie
master
OpenCL
clover
d3d12
Merged
9
updated
Feb 16, 2021
ci: disable sporadically failing test
!8978
· created
Feb 11, 2021
by
Erik Faye-Lund
master
CI
Windows
d3d12
Merged
3
updated
Feb 12, 2021
wgl/d3d12: Improve initialization fallback logic
!8865
· created
Feb 04, 2021
by
Jesse Natalie
master
Windows
d3d12
Merged
11
updated
Feb 18, 2021
microsoft/compiler: Make resource_state_manager only build with_gallium_d3d12
!8785
· created
Jan 29, 2021
by
Michael Tang
master
d3d12
meson
Merged
2
updated
Jan 29, 2021
microsoft: Fix comma in variadic macro for MSVC
!8772
· created
Jan 28, 2021
by
James Park
master
Windows
d3d12
Merged
2
updated
Jan 29, 2021
d3d12: fix for upside-down multisample stencil blit
!8704
· created
Jan 25, 2021
by
Bill Kristiansen
master
d3d12
Merged
8
updated
Jan 28, 2021
d3d12: fma cleanup
!8349
· created
Jan 06, 2021
by
Erik Faye-Lund
master
d3d12
Merged
6
updated
Jan 08, 2021
mesa,gallium,vbo: fix drivers and shared code by skipping draws with count == 0 and instance_count == 0
!8345
· created
Jan 06, 2021
by
Marek Olšák
master
d3d12
etnaviv
freedreno
gallium
i915g
iris
lima
llvmpipe
mesa
r300
r600
radeonsi
regression
softpipe
svga
swr
tegra
v3d
vc4
virgl
zink
Merged
12
updated
Jan 14, 2021
wider use of nir intrinsic builder
!8295
· created
Jan 02, 2021
by
Christian Gmeiner
master
ANV
NIR
blorp
d3d12
ir3
iris
panfrost
turnip
v3d
v3dv
vc4
zink
Merged
23
updated
Jan 17, 2021
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