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D3D12: Add Video Engine based rotation, flip, alpha blend, crop, scaling
!17557
· created
Jul 15, 2022
by
Sil Vilerino
VA-API
d3d12
Merged
44
updated
Jul 21, 2022
d3d12, dzn, CI: Update DirectX-Headers dependency
!17548
· created
Jul 14, 2022
by
Jesse Natalie
CI
d3d12
dozen
Merged
10
updated
Jul 18, 2022
microsoft/spirv_to_dxil: Fix discard to demote + return pass
!17474
· created
Jul 11, 2022
by
Enrico Galli
d3d12
Merged
5
updated
Jul 12, 2022
mesa, gallium, d3d12: Support EXT_external_objects_win32
!17446
· created
Jul 10, 2022
by
Jesse Natalie
Windows
d3d12
gallium
mesa
zink
Merged
29
updated
Jul 14, 2022
d3d12: add more pipe formats to supported conversions
!17435
· created
Jul 08, 2022
by
Tiago Shibata
d3d12
Merged
1
updated
Jul 08, 2022
d3d12: Fix debug_printf format strings for cross platform builds
!17260
· created
Jun 27, 2022
by
Sil Vilerino
d3d12
Merged
4
updated
Jul 05, 2022
microsoft/clc: Minor fixes
!17246
· created
Jun 27, 2022
by
Jesse Natalie
OpenCL
d3d12
Merged
1
updated
Jul 14, 2022
nir: Add a helper for testing masks
!17242
· created
Jun 24, 2022
by
Konstantin Seurer
NIR
RADV
d3d12
dozen
intel
Merged
21
updated
Jun 30, 2022
microsoft/compiler: Fix emit_ubo_var()
!17230
· created
Jun 24, 2022
by
Boris Brezillon
Windows
d3d12
dozen
Merged
2
updated
Jun 24, 2022
microsoft/spirv_to_dxil: Fix discard semantics
!17179
· created
Jun 22, 2022
by
Enrico Galli
d3d12
dozen
Merged
7
updated
Jun 23, 2022
microsoft/spirv_to_dxil: Fix missing-prototypes errors.
!17011
· created
Jun 13, 2022
by
Vinson Lee
d3d12
dozen
Merged
6
updated
Jun 15, 2022
d3d12: fallback to integrated adapter instead of arbitrary one
!17005
· created
Jun 13, 2022
by
Tiago Shibata
d3d12
Merged
4
updated
Jun 16, 2022
d3d12: Properly set HS input control point count
!16920
· created
Jun 07, 2022
by
Jesse Natalie
d3d12
Merged
1
updated
Jun 15, 2022
microsoft/spirv_to_dxil: Lower cube images to 2Darray images
!16904
· created
Jun 07, 2022
by
Erik Faye-Lund
d3d12
dozen
Merged
13
updated
Aug 12, 2022
d3d12: Report PIPE_CAP_ACCELERATED as 0 on WARP
!16892
· created
Jun 06, 2022
by
Jesse Natalie
d3d12
Merged
3
updated
Jun 07, 2022
d3d12: skip time-elapsed piglit tests in ci
!16866
· created
Jun 04, 2022
by
Mike Blumenkrantz
CI
d3d12
Merged
7
updated
Jun 04, 2022
d3d12: Fixes d3d12 compiling errors in `D3D12ResourceState.h` for mingw
!16767
· created
May 29, 2022
by
Yonggang Luo
d3d12
Merged
13
updated
Jun 03, 2022
nir: Consider PNTC to be a varying
!16761
· created
May 28, 2022
by
Jesse Natalie
NIR
d3d12
Merged
1
updated
Jun 08, 2022
d3d12: Fix forward decl for sw_winsys
!16760
· created
May 27, 2022
by
Jesse Natalie
d3d12
Merged
1
updated
May 29, 2022
CI/Windows: Restore CI and update baselines
!16756
· created
May 27, 2022
by
Jesse Natalie
Windows
d3d12
dozen
Merged
9
updated
May 31, 2022
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