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Priority
vdpau: avoid use after freed in vlVdpVideoMixerUpdateDeinterlaceFilter
mesa!12994
· created
Sep 23, 2021
by
Filip Gawin
VDPAU
0
updated
Sep 24, 2021
util/format: remove an offending assert
mesa!12988
· created
Sep 23, 2021
by
Yiwei Zhang
radeonsi
util
17
updated
Oct 20, 2021
glsl-1.30: gl_ClipVertex and gl_ClipDistance tests
piglit!585
· created
Sep 16, 2021
by
Pierre-Eric Pelloux-Prayer
Tests
7
updated
Oct 20, 2021
u_blitter: Change to only use triangle strips
mesa!12879
· created
Sep 15, 2021
by
Giancarlo Devich
gallium
9
updated
Nov 08, 2021
Add a mechanism to avoid automatically updating the shadow texture when using TFP on V3D
mesa!12869
· created
Sep 15, 2021
by
Neil Roberts
gallium
v3d
14
updated
Mar 08, 2022
RFC: nir/gcm: more heuristics
mesa!12841
· created
Sep 14, 2021
by
Timothy Arceri
NIR
0
updated
Nov 21, 2022
EGL: Add pbuffer support for drm platform
mesa!12807
· created
Sep 10, 2021
by
Marek Vasut
EGL
9
updated
Sep 16, 2022
glsl/linker: handle unused glsl 1.00 uniform mismatches
mesa!12735
· created
Sep 05, 2021
by
Dave Airlie
GLSL
10
updated
Sep 09, 2021
replace uses of printf("...%n...", .. &len) -> len = printf(...)
mesa!12714
· created
Sep 03, 2021
by
Matthieu Herrb
freedreno
3
updated
Sep 03, 2021
Add PIGLIT_BUILD_EGL_TESTS
piglit!578
· created
Sep 01, 2021
by
Fabrice Fontaine
5
updated
Feb 26, 2023
Draft: gbm,v3d: Force linear usage/modifiers for old APIs
mesa!12666
· created
Sep 01, 2021
by
Roman Stratiienko
gbm
v3d
1
46
updated
Sep 06, 2021
Draft: freedreno/ir3: pre-RA scheduler tuning
mesa!12655
· created
Aug 31, 2021
by
Rob Clark
freedreno
ir3
0
updated
Nov 03, 2021
tests: add framebuffer fetch test
piglit!576
· created
Aug 31, 2021
by
Lionel Landwerlin
Tests
20
updated
Oct 06, 2021
Haiku build fixes
mesa!12597
· created
Aug 27, 2021
by
Alexander von Gluck
EGL
haiku
util
14
updated
Jan 07, 2022
st/mesa: support GL_ARB_get_program_binary even disk cache is disabled
mesa!12564
· created
Aug 26, 2021
by
Kevin Wen
mesa
3
updated
Sep 20, 2021
intel: vc4: v3d: Call nir_lower_flrp less often
mesa!12526
· created
Aug 24, 2021
by
Ian Romanick
intel
v3d
vc4
6
updated
Aug 25, 2021
isl: changes to support display requirement on compressed surfaces
mesa!12470
· created
Aug 19, 2021
by
Lionel Landwerlin
ISL
blorp
23
updated
Oct 23, 2023
v3d: avoid allocating tiled resources using the display gpu.
mesa!12415
· created
Aug 17, 2021
by
José María Casanova Crespo
v3d
4
updated
Aug 23, 2021
intel/nir: Call nir_opt_fragdepth
mesa!12411
· created
Aug 17, 2021
by
Faith Ekstrand
intel-fs
3
updated
Oct 11, 2021
Draft: nir/algebraic: separate ffma if it allows the multiplication to be CSE'd
mesa!12395
· created
Aug 16, 2021
by
Rhys Perry
NIR
1
updated
Aug 17, 2021
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