Skip to content
GitLab
Explore
Sign in
Register
Mesa
mesa
Merge requests
Open
56
Merged
795
Closed
97
All
948
Actions
Subscribe to RSS feed
Recent searches
{{formattedKey}}
{{ title }}
{{ help }}
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
Upcoming
Started
{{title}}
None
Any
{{title}}
None
Any
{{title}}
None
Any
{{name}}
Yes
No
Yes
No
{{title}}
{{title}}
{{title}}
Popularity
glthread: remove the lock preventing multiple contexts executing in parallel
!20822
· created
Jan 21, 2023
by
Marek Olšák
mesa
Closed
4
updated
Feb 01, 2023
mesa: fix incomplete depth texture handling
!20817
· created
Jan 20, 2023
by
Mike Blumenkrantz
mesa
Merged
9
updated
Jan 24, 2023
glthread: fix an upload buffer leak
!20804
· created
Jan 20, 2023
by
Marek Olšák
mesa
Merged
1
updated
Jan 26, 2023
vbo: VRAM usage fix, glthread: glArrayElement fix
!20748
· created
Jan 17, 2023
by
Pierre-Eric Pelloux-Prayer
mesa
vbo
Merged
6
updated
Jan 26, 2023
mesa: Set info.separate_shader for ARB programs
!20688
· created
Jan 13, 2023
by
Alyssa Rosenzweig
mesa
Merged
8
updated
Apr 24, 2023
hud: fix values printing
!20643
· created
Jan 11, 2023
by
Pierre-Eric Pelloux-Prayer
Windows
mesa
util
Merged
5
updated
Jan 12, 2023
glthread: finish the implementation of non-VBO vertex uploads and other changes and fixes
!20624
· created
Jan 10, 2023
by
Marek Olšák
mapi
mesa
util
Merged
8
updated
May 19, 2023
mesa, glthread: add missing count_scale attributes
!20603
· created
Jan 10, 2023
by
Pierre-Eric Pelloux-Prayer
mesa
Merged
3
updated
Jan 11, 2023
Revert "radeonsi: enable glthread by default"
!20599
· created
Jan 10, 2023
by
Timothy Arceri
GLSL
mesa
radeonsi
Closed
11
updated
Feb 17, 2023
mesa/st: Make sure we do the resolve blit for MSAA winsys readpixels.
!20508
· created
Jan 04, 2023
by
Emma Anholt
mesa
zink
Closed
6
updated
Jan 04, 2023
st/mesa: Fix free of non-shareable shaders on context destroy
!20458
· created
Dec 29, 2022
by
Erico Nunes
gallium
mesa
Merged
2
updated
Apr 04, 2024
mesa: Add missing dep on generated marshal header in the tests build.
!20170
· created
Dec 05, 2022
by
Emma Anholt
mesa
meson
Merged
2
updated
Dec 06, 2022
mesa: optimize VAO state management by moving code out of draw and st_validate_state functions
!19953
· created
Nov 23, 2022
by
Marek Olšák
gallium
mesa
Merged
10
updated
Feb 06, 2023
meson: libelf is only optional on windows and android
!19916
· created
Nov 22, 2022
by
Yonggang Luo
mesa
12
updated
Apr 05, 2023
mesa: state management cleanups around _NEW_PROGRAM reducing overhead, glBitmap cache fixes
!19859
· created
Nov 18, 2022
by
Marek Olšák
mesa
Merged
8
updated
Jul 27, 2023
st/mesa: suppress async glthread flushing for GLX_EXT_texture_from_pixmap
!19809
· created
Nov 17, 2022
by
Marek Olšák
mesa
Merged
2
updated
Nov 28, 2022
mesa, st/mesa: microoptimizations for zero-stride vertex attribs and vertex format translation
!19783
· created
Nov 16, 2022
by
Marek Olšák
mesa
Merged
7
updated
Dec 09, 2022
mesa/zink: max-image limits
!19780
· created
Nov 16, 2022
by
Erik Faye-Lund
d3d12
freedreno
mesa
zink
Merged
16
updated
Nov 30, 2022
st/mesa: only call st_manager_validate_framebuffers at FBO change or SwapBuffers
!19775
· created
Nov 16, 2022
by
Marek Olšák
gallium
mesa
Merged
5
updated
Nov 24, 2022
mesa: optional queries
!19750
· created
Nov 15, 2022
by
Erik Faye-Lund
mesa
zink
Merged
19
updated
Nov 30, 2022
Prev
1
…
6
7
8
9
10
11
12
13
14
…
48
Next