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Popularity
nir/lower_fragcolor: More improvements
!10411
· created
Apr 22, 2021
by
Alyssa Rosenzweig
master
NIR
d3d12
zink
Merged
12
updated
May 18, 2021
nir, vtn, microsoft/compiler: Support mapping read-only SSBOs and storage images to D3D read-only resource types
!10356
· created
Apr 20, 2021
by
Jesse Natalie
master
NIR
SPIR-V
d3d12
Merged
24
updated
Apr 24, 2021
WIP: d3d12: Use lower_ubo_vec4 instead of rolling our own.
!10327
· created
Apr 19, 2021
by
Emma Anholt
d3d12
Closed
15
updated
Jun 13, 2023
microsoft/clc: If local size isn't specified either in the shader or at runtime, set it to (1,1,1)
!10303
· created
Apr 18, 2021
by
Jesse Natalie
master
OpenCL
d3d12
Merged
3
updated
Apr 19, 2021
d3d12, microsoft/compiler: More shader compiler support for Vulkan/WebGPU shaders
!10298
· created
Apr 17, 2021
by
Jesse Natalie
master
d3d12
Merged
10
updated
Nov 22, 2021
microsoft/compiler: Support unlimited resource arrays and dynamic indexing
!10288
· created
Apr 16, 2021
by
Jesse Natalie
master
d3d12
Merged
6
updated
Apr 22, 2021
nir: a few 16-bit fixes
!10201
· created
Apr 13, 2021
by
Erik Faye-Lund
master
NIR
d3d12
intel
radeonsi
Merged
24
updated
Apr 19, 2021
microsoft/clc: Update unit test to always use COMMON state for buffers
!10190
· created
Apr 12, 2021
by
Jesse Natalie
master
d3d12
Merged
1
updated
Apr 12, 2021
gallium: the big draw refactor of 2021
!10166
· created
Apr 12, 2021
by
Mike Blumenkrantz
master
d3d12
freedreno
gallium
iris
lavapipe
lima
llvmpipe
mesa
nine
nouveau
panfrost
r300
r600
radeonsi
softpipe
svga
swr
util
v3d
virgl
zink
Merged
68
updated
Apr 30, 2021
microsoft/compiler: Implement CL read-write images
!10163
· created
Apr 11, 2021
by
Jesse Natalie
OpenCL
d3d12
Merged
8
updated
Jul 29, 2021
microsoft/compiler: More UBO/SSBO support for translating Vulkan environment SPIR-V
!10149
· created
Apr 10, 2021
by
Jesse Natalie
master
d3d12
Merged
22
updated
Apr 16, 2021
microsoft: fixup clc_log() define
!10133
· created
Apr 09, 2021
by
Lionel Landwerlin
master
d3d12
Merged
3
updated
Apr 09, 2021
microsoft/spirv_to_dxil: Add support for load_vulkan_descriptor (UBO only)
!10064
· created
Apr 06, 2021
by
Enrico Galli
master
d3d12
Merged
8
updated
Apr 07, 2021
nir, microsoft: Various fixes for spirv_to_dxil
!10063
· created
Apr 06, 2021
by
Jesse Natalie
master
NIR
d3d12
Merged
13
updated
Apr 09, 2021
microsoft/compiler: Fix barrier flag for shared memory
!10010
· created
Apr 02, 2021
by
Jesse Natalie
master
d3d12
Merged
2
updated
Apr 05, 2021
d3d12, wgl: Fix leaks in the d3d12 winsys framebuffer
!9959
· created
Mar 31, 2021
by
Jesse Natalie
master
d3d12
wgl
Merged
13
updated
Dec 18, 2023
d3d12, dxil: Rework clip/cull distance handling
!9846
· created
Mar 26, 2021
by
Jesse Natalie
master
NIR
d3d12
Merged
8
updated
Apr 02, 2021
d3d12: Use ID3D12Device9::CreateCommandQueue1 when available
!9776
· created
Mar 23, 2021
by
Jesse Natalie
master
d3d12
Merged
1
updated
Mar 23, 2021
gallium+drivers: Draw helper updates
!9742
· created
Mar 21, 2021
by
Rob Clark
master
d3d12
etnaviv
freedreno
gallium
i915
iris
lima
llvmpipe
nouveau
r300
r600
softpipe
svga
tegra
v3d
vc4
virgl
zink
Merged
18
updated
Mar 27, 2021
microsoft/spirv_to_dxil: Fix spirv2dxil I/O to use binary mode
!9513
· created
Mar 11, 2021
by
Michael Tang
master
d3d12
util
Merged
14
updated
Mar 12, 2021
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