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Merged date
spirv2dxil: Fix build after spirv_to_dxil signature change
!12728
· created
Sep 04, 2021
by
Jesse Natalie
CI
d3d12
Merged
1
updated
Sep 05, 2021
nir, spirv_to_dxil: Add support for system-values that require a constant buffer
!12707
· created
Sep 02, 2021
by
Enrico Galli
d3d12
Merged
9
updated
Sep 03, 2021
microsoft/compiler: misc error-handling fixes
!12541
· created
Aug 25, 2021
by
Erik Faye-Lund
d3d12
Merged
3
updated
Aug 26, 2021
microsoft/compiler: Add support for SV_SampleIndex intrinsic
!12513
· created
Aug 24, 2021
by
Michael Tang
d3d12
Merged
10
updated
Aug 25, 2021
spirv_to_dxil: Run nir_lower_tex during compilation
!12462
· created
Aug 19, 2021
by
Michael Tang
d3d12
Merged
7
updated
Aug 24, 2021
CI: Update Windows quick_gl baseline for mysterious new passes
!12391
· created
Aug 16, 2021
by
Jesse Natalie
CI
Windows
d3d12
Merged
5
updated
Aug 18, 2021
spirv_to_dxil: Fix missing-prototypes build error.
!12264
· created
Aug 07, 2021
by
Vinson Lee
d3d12
Merged
1
updated
Aug 07, 2021
spirv_to_dxil: expose version number
!12227
· created
Aug 05, 2021
by
Michael Tang
d3d12
Merged
3
updated
Aug 05, 2021
microsoft/compiler: fix num_psv_outputs calculation
!12197
· created
Aug 04, 2021
by
Erik Faye-Lund
d3d12
Merged
1
updated
Aug 05, 2021
d3d12: split up root parameter update and set
!12187
· created
Aug 03, 2021
by
Erik Faye-Lund
d3d12
Merged
2
updated
Aug 03, 2021
microsoft/compiler: Implement CL read-write images
!10163
· created
Apr 11, 2021
by
Jesse Natalie
OpenCL
d3d12
Merged
8
updated
Jul 29, 2021
microsoft/compiler: Change behavior for emitting inexpressible barriers
!11670
· created
Jun 30, 2021
by
Jesse Natalie
d3d12
Merged
3
updated
Jul 29, 2021
microsoft/compiler: Add support for get_ssbo_size to translator
!11629
· created
Jun 28, 2021
by
Enrico Galli
d3d12
Merged
3
updated
Jun 29, 2021
d3d12, microsoft/compiler, microsoft/spirv_to_dxil: Fix shader io locations on translator
!10989
· created
May 25, 2021
by
Enrico Galli
NIR
d3d12
Merged
42
updated
Jun 30, 2021
d3d12: Add mechanism for D3D12 Adapter Selection
!10710
· created
May 08, 2021
by
Steve Pronovost
d3d12
Merged
20
updated
Jun 07, 2021
some drivers: explicitly support some index buffer formats
!11132
· created
Jun 02, 2021
by
Mike Blumenkrantz
d3d12
difficulty: easy
nouveau
r300
r600
zink
Merged
32
updated
Jun 09, 2021
d3d12: Fixes stale context bindings after copy, resolve, and clear
!10871
· created
May 18, 2021
by
Bill Kristiansen
d3d12
Merged
Approved
7
updated
May 20, 2021
gallium: the big draw refactor of 2021
!10166
· created
Apr 12, 2021
by
Mike Blumenkrantz
master
d3d12
freedreno
gallium
iris
lavapipe
lima
llvmpipe
mesa
nine
nouveau
panfrost
r300
r600
radeonsi
softpipe
svga
swr
util
v3d
virgl
zink
Merged
68
updated
Apr 30, 2021
microsoft/compiler: Maintain sorting of resource type in the context
!10514
· created
Apr 29, 2021
by
Michael Tang
master
d3d12
Merged
4
updated
Apr 30, 2021
d3d12, microsoft/compiler: More shader compiler support for Vulkan/WebGPU shaders
!10298
· created
Apr 17, 2021
by
Jesse Natalie
master
d3d12
Merged
10
updated
Nov 22, 2021
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