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mesa
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Created date
d3d12: Properly set HS input control point count
!16920
· created
Jun 07, 2022
by
Jesse Natalie
d3d12
Merged
1
updated
Jun 15, 2022
d3d12: fallback to integrated adapter instead of arbitrary one
!17005
· created
Jun 13, 2022
by
Tiago Shibata
d3d12
Merged
4
updated
Jun 16, 2022
microsoft/spirv_to_dxil: Fix missing-prototypes errors.
!17011
· created
Jun 13, 2022
by
Vinson Lee
d3d12
dozen
Merged
6
updated
Jun 15, 2022
microsoft/spirv_to_dxil: Fix discard semantics
!17179
· created
Jun 22, 2022
by
Enrico Galli
d3d12
dozen
Merged
7
updated
Jun 23, 2022
microsoft/compiler: Fix emit_ubo_var()
!17230
· created
Jun 24, 2022
by
Boris Brezillon
Windows
d3d12
dozen
Merged
2
updated
Jun 24, 2022
nir: Add a helper for testing masks
!17242
· created
Jun 24, 2022
by
Konstantin Seurer
NIR
RADV
d3d12
dozen
intel
Merged
21
updated
Jun 30, 2022
microsoft/clc: Minor fixes
!17246
· created
Jun 27, 2022
by
Jesse Natalie
OpenCL
d3d12
Merged
1
updated
Jul 14, 2022
d3d12: Fix debug_printf format strings for cross platform builds
!17260
· created
Jun 27, 2022
by
Sil Vilerino
d3d12
Merged
4
updated
Jul 05, 2022
d3d12: add more pipe formats to supported conversions
!17435
· created
Jul 08, 2022
by
Tiago Shibata
d3d12
Merged
1
updated
Jul 08, 2022
mesa, gallium, d3d12: Support EXT_external_objects_win32
!17446
· created
Jul 10, 2022
by
Jesse Natalie
Windows
d3d12
gallium
mesa
zink
Merged
29
updated
Jul 14, 2022
microsoft/spirv_to_dxil: Fix discard to demote + return pass
!17474
· created
Jul 11, 2022
by
Enrico Galli
d3d12
Merged
5
updated
Jul 12, 2022
util/blitter: add multi-viewport saving support
!17502
· created
Jul 12, 2022
by
Mike Blumenkrantz
d3d12
gallium
zink
Closed
11
updated
Jul 15, 2022
d3d12, dzn, CI: Update DirectX-Headers dependency
!17548
· created
Jul 14, 2022
by
Jesse Natalie
CI
d3d12
dozen
Merged
10
updated
Jul 18, 2022
D3D12: Add Video Engine based rotation, flip, alpha blend, crop, scaling
!17557
· created
Jul 15, 2022
by
Sil Vilerino
VA-API
d3d12
Merged
44
updated
Jul 21, 2022
d3d12: Support clip halfz
!17567
· created
Jul 15, 2022
by
Jesse Natalie
d3d12
Merged
4
updated
Jul 22, 2022
wgl: Support WGL_EXT_swap_control_tear
!17568
· created
Jul 15, 2022
by
Jesse Natalie
Windows
d3d12
wgl
Closed
4
updated
Mar 29, 2024
microsoft/compiler: Support new DXIL validator versions
!17603
· created
Jul 18, 2022
by
Jesse Natalie
NIR
d3d12
dozen
Merged
34
updated
Jul 23, 2022
d3d12: Rewrite/rework resource state management
!17688
· created
Jul 21, 2022
by
Jesse Natalie
d3d12
Merged
14
updated
Jul 22, 2022
d3d12: Fixes compile error with mingw/gcc-x64 when static linkage to runtime library
!17889
· created
Aug 04, 2022
by
Yonggang Luo
d3d12
Merged
2
updated
Aug 10, 2022
meson: clc compiler test only works on win32
!17934
· created
Aug 08, 2022
by
Yonggang Luo
Windows
d3d12
Merged
2
updated
Aug 10, 2022
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