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Priority
d3d12: Reuse sampler tables inside of a batch
!20618
· created
Jan 10, 2023
by
Giancarlo Devich
d3d12
Merged
Approved
10
updated
Jan 11, 2023
d3d12: Unionize d3d12_shader_key stages to reduce struct size
!20616
· created
Jan 10, 2023
by
Giancarlo Devich
d3d12
Merged
3
updated
Jan 11, 2023
dzn: Yet another round of fixes
!20614
· created
Jan 10, 2023
by
Jesse Natalie
d3d12
dozen
Merged
Approved
1
12
updated
Jan 17, 2023
d3d12: Update hard-coded heap sizes and batch limit
!20589
· created
Jan 09, 2023
by
Giancarlo Devich
d3d12
Merged
Approved
3
updated
Jan 10, 2023
spirv2dxil: Fix memory leak on error path.
!20576
· created
Jan 08, 2023
by
Vinson Lee
coverity
d3d12
Merged
Approved
0
updated
Jan 08, 2023
CI/Windows: Built piglit with Waffle
!20466
· created
Dec 30, 2022
by
Jesse Natalie
CI
Windows
d3d12
Merged
1
3
updated
Jan 03, 2023
CI/Windows: Use deqp-runner for D3D12 piglit
!20454
· created
Dec 29, 2022
by
Jesse Natalie
CI
Windows
d3d12
Merged
2
updated
Jan 03, 2023
spirv2dxil: Support linking multiple shaders
!20440
· created
Dec 27, 2022
by
Jesse Natalie
d3d12
Merged
2
updated
Jan 10, 2023
d3d12: Add ASSERTED to variables only used in debug builds to fix build MSVC with C4189 errors
!20340
· created
Dec 15, 2022
by
Sil Vilerino
d3d12
Merged
Approved
3
updated
Dec 15, 2022
microsoft/compiler: Fix codegen when a loop ends in a jump
!20255
· created
Dec 09, 2022
by
Jesse Natalie
d3d12
Merged
2
updated
Dec 12, 2022
microsoft/compiler: Handle holes in driver_location when adding sysvals
!20253
· created
Dec 09, 2022
by
Jesse Natalie
d3d12
Merged
2
updated
Dec 12, 2022
d3d12: Fix race condition when getting query results
!20217
· created
Dec 07, 2022
by
Giancarlo Devich
d3d12
Merged
Approved
10
updated
Dec 19, 2022
Don't crash when libd3d12.so can't be found
!20145
· created
Dec 04, 2022
by
Jan Alexander Steffens
d3d12
dozen
Merged
2
updated
Dec 14, 2022
Fix vaQuerySurfaceStatus and vaSyncSurface for decode
!20133
· created
Dec 02, 2022
by
Daniel Almeida
VA-API
d3d12
gallium
r600
radeon
radeonsi
virgl
Merged
1
57
updated
Jul 03, 2023
src/compiler, microsoft/compiler: Fix nested arrays of const data
!20111
· created
Dec 01, 2022
by
Jesse Natalie
NIR
OpenCL
d3d12
Merged
Approved
3
updated
Dec 02, 2022
microsoft/spirv_to_dxil: Properly handle load- and is_helper_invocation
!19908
· created
Nov 21, 2022
by
Pedro J. Estébanez
d3d12
Merged
Approved
10
updated
Dec 02, 2022
microsoft/nir_to_dxil: Avoid emitting SampleCmpLevel prior to SM 6.7 if possible
!19896
· created
Nov 21, 2022
by
Pedro J. Estébanez
d3d12
Merged
Approved
3
updated
Nov 22, 2022
d3d12: Video Screen - Do not crash if HEVC codec config not supported, return no support instead
!19813
· created
Nov 17, 2022
by
Sil Vilerino
d3d12
Merged
Approved
0
updated
Nov 23, 2022
mesa/zink: max-image limits
!19780
· created
Nov 16, 2022
by
Erik Faye-Lund
d3d12
freedreno
mesa
zink
Merged
16
updated
Nov 30, 2022
microsoft/clc: Optimize memcpys
!19752
· created
Nov 15, 2022
by
Jesse Natalie
OpenCL
d3d12
Merged
Approved
0
updated
Nov 15, 2022
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