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Closed date
glsl: Do not remove builtin varyings when rasterpos can be used
!28251
· created
Mar 18, 2024
by
Konstantin Seurer
GLSL
2
updated
Mar 19, 2024
mesa, radeonsi: Replace SHA1 with BLAKE3 in shader_info
!28156
· created
Mar 13, 2024
by
Saroj Kumar
GLSL
NIR
SPIR-V
gallium
mesa
meson
radeonsi
util
28
updated
Apr 04, 2024
glsl/linker: fix clip/cull distance sizing in tcs and fs
!24997
· created
Sep 01, 2023
by
Mike Blumenkrantz
GLSL
6
updated
Sep 06, 2023
spirv,glsl: Use more builder helpers
!24761
· created
Aug 17, 2023
by
Faith Ekstrand
GLSL
SPIR-V
1
updated
Aug 18, 2023
treewide: Replace the usage of PIPE_SHADER_* enum values with MESA_SHADER_* enum values and rename gl_shader_stage to mesa_shader_stage
!23412
· created
Jun 03, 2023
by
Yonggang Luo
GLSL
NIR
gallium
mesa
0
updated
Mar 19, 2024
mesa ctx->API --> _mesa_is_foo(ctx)
!22042
· created
Mar 21, 2023
by
Ghost User
GLSL
NIR
mapi
mesa
4
updated
Oct 17, 2023
Make more generators write files directly instead of printing to stdout
!19308
· created
Oct 25, 2022
by
Dylan Baker
GLSL
NIR
mesa
meson
util
1
13
updated
Jan 05, 2023
glsl: never lower precision for shaders in desktop GL contexts
!14811
· created
Jan 31, 2022
by
Mike Blumenkrantz
GLSL
mesa
10
updated
Feb 01, 2022
mesa: move a bunch of Const.* to defines
!14715
· created
Jan 25, 2022
by
Dave Airlie
GLSL
mesa
2
updated
Jun 13, 2022
glcpp: consistently print warnings after shader
!13948
· created
Nov 24, 2021
by
Alex
GLSL
3
updated
Oct 23, 2023
state_tracker: remove unused program resources (inputs)
!13139
· created
Oct 01, 2021
by
Konstantin Lazukin
GLSL
47
updated
Dec 05, 2023
glsl/linker: handle unused glsl 1.00 uniform mismatches
!12735
· created
Sep 05, 2021
by
Dave Airlie
GLSL
10
updated
Sep 09, 2021
nir: add fcanonicalize and allow more optimizations with dxvk float controls
!9254
· created
Feb 24, 2021
by
Rhys Perry
GLSL
NIR
lavapipe
lima
nouveau
2
84
updated
Jan 09, 2024
mesa: Make GLSL compiler conditionally build on with_any_opengl
!9119
· created
Feb 18, 2021
by
Michael Tang
GLSL
meson
10
updated
Oct 05, 2021
WIP: Optimize setting unifroms.
!6947
· created
Oct 01, 2020
by
Ian Romanick
GLSL
mesa
performance
1
updated
Sep 29, 2022
glsl,nir: Allow NIR to inline some functions instead of doing all inlining in ir
!6652
· created
Sep 08, 2020
by
Danylo Piliaiev
GLSL
NIR
10
updated
May 05, 2021
Draft: nir: split ffma
1 of 5 checklist items completed
!6591
· created
Sep 03, 2020
by
Karol Herbst
GLSL
NIR
RADV
etnaviv
freedreno
intel
lima
llvmpipe
nouveau
r600
radeonsi
vc4
zink
34
updated
Nov 02, 2023
glsl: Eliminate out-of-bounds writes to gl_TessLevel*
!6456
· created
Aug 25, 2020
by
Danylo Piliaiev
GLSL
1
updated
Apr 14, 2022
WIP: shader profiling in NIR using ARB_shader_clock
!5916
· created
Jul 15, 2020
by
Italo Nicola
GLSL
NIR
i965
mesa
1
updated
May 05, 2021
glsl, iris, i965: Fix ubsan errors
!5118
· created
May 20, 2020
by
Yevhenii Kolesnikov
GLSL
i965
iris
24
updated
Jun 08, 2022
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