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Erik Faye-Lund
mesa
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Closed
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Updated date
CI: Windows: Use separate config file for Docker
!286
· created
Aug 24, 2020
by
Daniel Stone
msclc-d3d12
Merged
Approved
0
updated
Sep 28, 2020
do not try to transition non-existent layers
!246
· created
Jul 29, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Closed
13
updated
Sep 28, 2020
d3d12: lower int lod fixes
!295
· created
Sep 01, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
3
updated
Sep 28, 2020
microsoft/compiler: use driver-specific lowering
!223
· created
Jul 20, 2020
by
Erik Faye-Lund
msclc-d3d12
For upstream
Merged
0
updated
Sep 28, 2020
Disable DXIL math refactoring for CL
!319
· created
Sep 24, 2020
by
Jesse Natalie
msclc-d3d12
OpenCL
Merged
Approved
1
updated
Sep 24, 2020
mesa: handle GL_FRONT after translating to it
!317
· created
Sep 24, 2020
by
Erik Faye-Lund
msclc-d3d12
GL-CTS
OpenGL
Merged
0
updated
Sep 24, 2020
Fix GL_RASTERIZER_DISCARD with XFB disabled
!307
· created
Sep 11, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
GL-CTS
OpenGL
Closed
Approved
1
updated
Sep 23, 2020
Fix NULL pointer crash when xfb buffers have holes
!316
· created
Sep 23, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
Closed
Approved
3
updated
Sep 23, 2020
Invert winding order when clearing by drawing a quad in FBO
!297
· created
Sep 03, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
For upstream
OpenGL
Closed
0
updated
Sep 23, 2020
Fix stencil-only textures transitions
!313
· created
Sep 22, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Closed
2
updated
Sep 23, 2020
d3d12: fix lod bias issues
!314
· created
Sep 22, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
Approved
0
updated
Sep 22, 2020
d3d12: Fix back face stencil state
!315
· created
Sep 22, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Merged
Approved
1
updated
Sep 22, 2020
d3d12: fix stencil replicate
!305
· created
Sep 09, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
17
updated
Sep 22, 2020
CL: Misc fixes part 3
!116
· created
Jun 08, 2020
by
Jesse Natalie
msclc-d3d12
OpenCL
Merged
35
updated
Sep 17, 2020
wgl: do not set up window-hook per thread
!283
· created
Aug 24, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Closed
3
updated
Sep 15, 2020
d3d12: disable PIPE_CAP_SAMPLER_VIEW_TARGET
!252
· created
Jul 30, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Reviewed
Merged
4
updated
Sep 15, 2020
fix stencil resolve
!300
· created
Sep 08, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Reviewed
Merged
3
updated
Sep 15, 2020
d3d12: stencil resolve
!296
· created
Sep 03, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
7
updated
Sep 15, 2020
Fix glClear for int/uint render targets
!303
· created
Sep 08, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Reviewed
Merged
1
updated
Sep 14, 2020
Fix vertex buffer element unaligned offset
!302
· created
Sep 08, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Reviewed
Merged
2
updated
Sep 14, 2020
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