Skip to content
GitLab
Explore
Sign in
Register
Erik Faye-Lund
mesa
Merge requests
Open
0
Merged
295
Closed
51
All
346
Actions
Subscribe to RSS feed
Recent searches
{{formattedKey}}
{{ title }}
{{ help }}
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
Upcoming
Started
{{title}}
None
Any
{{title}}
None
Any
{{title}}
None
Any
{{name}}
Yes
No
Yes
No
{{title}}
{{title}}
{{title}}
Updated date
Invert winding order when clearing by drawing a quad in FBO
!297
· created
Sep 03, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
For upstream
OpenGL
Closed
0
updated
Sep 23, 2020
Fix stencil-only textures transitions
!313
· created
Sep 22, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Closed
2
updated
Sep 23, 2020
wgl: do not set up window-hook per thread
!283
· created
Aug 24, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Closed
3
updated
Sep 15, 2020
Add support for polygon stipple
!235
· created
Jul 22, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Closed
26
updated
Aug 18, 2020
WIP: nir: add callback to nir_remove_dead_variables()
!225
· created
Jul 20, 2020
by
Erik Faye-Lund
msclc-d3d12
For upstream
OpenGL
Closed
2
updated
Aug 17, 2020
d3d12: do not lower txs-ops for cubemaps
!261
· created
Aug 03, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Closed
7
updated
Aug 04, 2020
Draft: d3d12: fix stencil texturing
!256
· created
Jul 31, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Closed
16
updated
Aug 01, 2020
d3d12: Override the near/far values of the viewport when blitting DS
!232
· created
Jul 22, 2020
by
Gert Wollny
msclc-d3d12
GL-CTS
OpenGL
Closed
28
updated
Jul 28, 2020
HACK: memory fixes
!230
· created
Jul 21, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Closed
14
updated
Jul 21, 2020
win32: Initialize mutexes
!207
· created
Jul 10, 2020
by
Erik Faye-Lund
msclc-d3d12
Closed
10
updated
Jul 15, 2020
d3d12: Add workaround to be able to bind texture-only formats to framebuffers
!210
· created
Jul 13, 2020
by
Gert Wollny
msclc-d3d12
GL-CTS
Closed
18
updated
Jul 14, 2020
Same resource copy
!107
· created
Jun 01, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Closed
28
updated
Jul 13, 2020
d3d12: When flushing+finishing, enqueue a new fence
!143
· created
Jun 16, 2020
by
Jesse Natalie
msclc-d3d12
OpenGL
Closed
12
updated
Jul 13, 2020
RFC: d3d12: Add a new flag PIPE_FLUSH_FINISH and use it to trigger flusing and resetting all batches before a resize
!197
· created
Jul 08, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Closed
11
updated
Jul 10, 2020
RFC: d3d12: reset submitted batches after successfully waiting for a d3d12_fence
!198
· created
Jul 08, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Closed
14
updated
Jul 10, 2020
gl_VertexId and gl_PrimitiveId fixes
!183
· created
Jun 30, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Reviewed
Closed
1
updated
Jul 01, 2020
Force pos output in last vertex stage
!157
· created
Jun 23, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Closed
20
updated
Jun 29, 2020
WIP: Support input arrays
!138
· created
Jun 16, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Closed
1
updated
Jun 25, 2020
d3d12: Don't assume a shader has already been compiled
!105
· created
May 29, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Closed
3
updated
Jun 03, 2020
WIP: CL: Add a pointer -> {UAV, offset} translation table so we can workaround the fixed 16 UAV / UAV < 256MB limit
!86
· created
May 22, 2020
by
Boris Brezillon
msclc-d3d12
OpenCL
Closed
3
updated
May 25, 2020
Prev
1
2
3
Next