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mesa
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Popularity
gallium/u_blitter: clean up texcoords ZW when filling up just XY
!13753
· created
Nov 11, 2021
by
Alejandro Piñeiro
gallium
Merged
8
updated
Mar 28, 2023
aux/primconvert: handle draw_vertex_state
!13742
· created
Nov 10, 2021
by
Mike Blumenkrantz
gallium
Merged
1
updated
Nov 12, 2021
mesa: handle unsupported primitive conversion during dlist construction
!13741
· created
Nov 10, 2021
by
Mike Blumenkrantz
gallium
mesa
Merged
22
updated
Jan 26, 2023
mesa/st: Remove GL_ARB_depth_clamp emulation support.
!13729
· created
Nov 09, 2021
by
Emma Anholt
gallium
mesa
virgl
Merged
8
updated
Dec 06, 2021
u_prim_restart: Fix index scanning with start offset
!13681
· created
Nov 04, 2021
by
Jesse Natalie
gallium
Merged
2
updated
Dec 29, 2021
gallivm: fix tgsi sampleid loads
!13679
· created
Nov 04, 2021
by
Mike Blumenkrantz
gallium
llvmpipe
Merged
2
updated
Nov 05, 2021
gallium: change and add new point and line CAPs, set correct values for radeonsi
!13676
· created
Nov 04, 2021
by
Marek Olšák
gallium
mesa
radeonsi
zink
Merged
20
updated
Nov 08, 2021
aux/primconvert: handle singular incomplete restarts
!13630
· created
Nov 02, 2021
by
Mike Blumenkrantz
bug
gallium
Merged
1
updated
Nov 24, 2021
gallium/util: use sampling shading for MSAA copies in u_blitter, fix util_can_blit_via_copy_region
!13602
· created
Oct 30, 2021
by
Marek Olšák
gallium
Merged
3
updated
Nov 04, 2021
mesa/st: rework psiz lowering
!13588
· created
Oct 28, 2021
by
Mike Blumenkrantz
gallium
Merged
4
updated
Nov 04, 2021
aux/trace: fix some tracing
!13582
· created
Oct 28, 2021
by
Mike Blumenkrantz
gallium
Merged
2
updated
Nov 10, 2021
vbuf: simplify primconvert conditional
!13567
· created
Oct 27, 2021
by
Mike Blumenkrantz
gallium
Closed
7
updated
Oct 28, 2021
gallium: add PIPE_CAP_VERTEX_ATTRIB_ELEMENT_ALIGNED_ONLY
!13556
· created
Oct 27, 2021
by
Mike Blumenkrantz
gallium
zink
Merged
27
updated
Nov 03, 2021
(st/)mesa: use x86 POPCNT, skip no-op vertex element updates after gl*Pointer (with C++ templates)
!13512
· created
Oct 25, 2021
by
Marek Olšák
gallium
mesa
Merged
11
updated
Nov 03, 2021
st/mesa: don't crash when draw indirect buffer has no storage
!13471
· created
Oct 21, 2021
by
Marek Olšák
gallium
mesa
Merged
2
updated
Oct 27, 2021
gallium/u_blitter: Read MSAA z/s from sampler's .x instead of .y or .z.
!13446
· created
Oct 19, 2021
by
Emma Anholt
gallium
Merged
4
updated
Oct 22, 2021
ci: split out gallium/auxiliary to jobs that actually use the components
!13439
· created
Oct 19, 2021
by
Mike Blumenkrantz
CI
d3d12
gallium
i915g
iris
llvmpipe
radeonsi
1
23
updated
Mar 26, 2024
vbo,gallium/u_threaded: implement pipelined partial buffer uploads using CPU storage
!13399
· created
Oct 18, 2021
by
Marek Olšák
gallium
Merged
10
updated
Mar 04, 2022
aux/pb: more correctly check number of reclaims
!13388
· created
Oct 15, 2021
by
Mike Blumenkrantz
gallium
Merged
5
updated
Oct 20, 2021
radeonsi/gallium: import DRI_PRIME linear buffer as uncached
!13362
· created
Oct 14, 2021
by
Pierre-Eric Pelloux-Prayer
gallium
radeonsi
Merged
10
updated
Nov 30, 2021
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