Skip to content
GitLab
Explore
Sign in
Register
Mesa
mesa
Merge requests
Open
13
Merged
437
Closed
26
All
476
Actions
Subscribe to RSS feed
Recent searches
{{formattedKey}}
{{ title }}
{{ help }}
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
Upcoming
Started
{{title}}
None
Any
{{title}}
None
Any
{{title}}
None
Any
{{name}}
Yes
No
Yes
No
{{title}}
{{title}}
{{title}}
Milestone due date
d3d12: H264/HEVC Encode - Fix PPS frequency and rate control issues
!22091
· created
Mar 23, 2023
by
Sil Vilerino
d3d12
Merged
Approved
6
updated
Mar 23, 2023
glsl,nir: Deleting more glsl lower_instructions code in favor of NIR.
!22083
· created
Mar 22, 2023
by
Emma Anholt
ANV
GLSL
NIR
TGSI
asahi
d3d12
docs
etnaviv
freedreno
gallium
hasvk
i915g
iris
nouveau
nv30
nv50
nvc0
panfrost
r300
r600
radeon
radeonsi
svga
v3d
vc4
zink
Merged
2
33
updated
Apr 14, 2023
d3d12: Perf improvements
!21909
· created
Mar 14, 2023
by
Giancarlo Devich
d3d12
Merged
18
updated
Mar 17, 2023
d3d12: Fix video decode for interlaced streams with reference only textures required
!21832
· created
Mar 10, 2023
by
Sil Vilerino
d3d12
Merged
Approved
1
updated
Mar 24, 2023
frontend/va/d3d12: Fix vp9 decode corruption on some GPUs
!21694
· created
Mar 03, 2023
by
Sil Vilerino
VA-API
d3d12
Merged
2
updated
Mar 20, 2023
gallium: Modify default path for DMABUF to use DRM
!21654
· created
Mar 02, 2023
by
Lucas Fryzek
crocus
d3d12
gallium
i915g
iris
nouveau
r300
r600
radeonsi
svga
tegra
virgl
zink
Merged
52
updated
Apr 04, 2023
d3d12: Cache varying info to reduce compare/copy cost
!21610
· created
Feb 28, 2023
by
Giancarlo Devich
d3d12
Merged
Approved
14
updated
Mar 01, 2023
d3d12: Don't loop in update_draw_indirect_with_sysvals
!21567
· created
Feb 27, 2023
by
Giancarlo Devich
d3d12
Merged
Approved
1
updated
Feb 27, 2023
d3d12: Track a limited number of context specific states alongside resources
!21528
· created
Feb 25, 2023
by
Giancarlo Devich
d3d12
Merged
Approved
8
updated
Mar 09, 2023
d3d12: Perf improvements in clearing/comparing/filling memory
!21527
· created
Feb 24, 2023
by
Giancarlo Devich
d3d12
Merged
Approved
14
updated
Feb 27, 2023
d3d12: Fix VP9 Decode - Checking 0xFF instead of 0x7F for invalid frame_ref[i].Index7Bits
!21507
· created
Feb 23, 2023
by
Sil Vilerino
d3d12
Merged
Approved
0
updated
Mar 08, 2023
clc: Support runtime compilation with LLVM and clang 15.x
!21467
· created
Feb 22, 2023
by
Prodea Alexandru-Liviu
staging/23.0
NIR
d3d12
Merged
2
0
updated
Feb 23, 2023
d3d12: Video Encode - Fix ID3D12CommandAllocator leak
!21312
· created
Feb 14, 2023
by
Sil Vilerino
staging/23.0
d3d12
Merged
3
updated
Feb 16, 2023
d3d12: Don't clear d3d12_shader_key
!21247
· created
Feb 10, 2023
by
Giancarlo Devich
NIR
d3d12
dozen
Merged
10
updated
Feb 13, 2023
d3d12 video: Fix leak and out of bounds memory bugs
!21196
· created
Feb 08, 2023
by
Sil Vilerino
d3d12
Merged
Approved
0
updated
Feb 14, 2023
microsoft/clc: Add shader model / validator to compiler API
!21178
· created
Feb 07, 2023
by
Jesse Natalie
OpenCL
d3d12
Merged
Approved
2
updated
Mar 31, 2023
d3d12: Honor suggested driver profile/level for H264/HEVC encode
!21043
· created
Feb 01, 2023
by
Sil Vilerino
d3d12
Merged
Approved
3
updated
Mar 31, 2023
dzn: Support 16-bit types
!21029
· created
Feb 01, 2023
by
Jesse Natalie
NIR
d3d12
dozen
Merged
2
10
updated
Mar 30, 2023
d3d12: Lower minimum supported Shader Model to 6.0
!20769
· created
Jan 18, 2023
by
Caleb Cornett
d3d12
Merged
Approved
0
updated
Jan 18, 2023
d3d12: Reuse sampler tables inside of a batch
!20618
· created
Jan 10, 2023
by
Giancarlo Devich
d3d12
Merged
Approved
10
updated
Jan 11, 2023
Prev
1
…
5
6
7
8
9
10
11
12
13
…
22
Next