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Popularity
frontend/va/d3d12: Fix vp9 decode corruption on some GPUs
!21694
· created
Mar 03, 2023
by
Sil Vilerino
VA-API
d3d12
Merged
2
updated
Mar 20, 2023
gallium: Modify default path for DMABUF to use DRM
!21654
· created
Mar 02, 2023
by
Lucas Fryzek
crocus
d3d12
gallium
i915g
iris
nouveau
r300
r600
radeonsi
svga
tegra
virgl
zink
Merged
52
updated
Apr 04, 2023
d3d12: Cache varying info to reduce compare/copy cost
!21610
· created
Feb 28, 2023
by
Giancarlo Devich
d3d12
Merged
Approved
14
updated
Mar 01, 2023
d3d12: Don't loop in update_draw_indirect_with_sysvals
!21567
· created
Feb 27, 2023
by
Giancarlo Devich
d3d12
Merged
Approved
1
updated
Feb 27, 2023
d3d12: Track a limited number of context specific states alongside resources
!21528
· created
Feb 25, 2023
by
Giancarlo Devich
d3d12
Merged
Approved
8
updated
Mar 09, 2023
d3d12: Perf improvements in clearing/comparing/filling memory
!21527
· created
Feb 24, 2023
by
Giancarlo Devich
d3d12
Merged
Approved
14
updated
Feb 27, 2023
d3d12: Fix VP9 Decode - Checking 0xFF instead of 0x7F for invalid frame_ref[i].Index7Bits
!21507
· created
Feb 23, 2023
by
Sil Vilerino
d3d12
Merged
Approved
0
updated
Mar 08, 2023
d3d12: Video Encode - Fix ID3D12CommandAllocator leak
!21312
· created
Feb 14, 2023
by
Sil Vilerino
staging/23.0
d3d12
Merged
3
updated
Feb 16, 2023
d3d12: Don't clear d3d12_shader_key
!21247
· created
Feb 10, 2023
by
Giancarlo Devich
NIR
d3d12
dozen
Merged
10
updated
Feb 13, 2023
d3d12 video: Fix leak and out of bounds memory bugs
!21196
· created
Feb 08, 2023
by
Sil Vilerino
d3d12
Merged
Approved
0
updated
Feb 14, 2023
microsoft/clc: Add shader model / validator to compiler API
!21178
· created
Feb 07, 2023
by
Jesse Natalie
OpenCL
d3d12
Merged
Approved
2
updated
Mar 31, 2023
d3d12: Honor suggested driver profile/level for H264/HEVC encode
!21043
· created
Feb 01, 2023
by
Sil Vilerino
d3d12
Merged
Approved
3
updated
Mar 31, 2023
d3d12: Lower minimum supported Shader Model to 6.0
!20769
· created
Jan 18, 2023
by
Caleb Cornett
d3d12
Merged
Approved
0
updated
Jan 18, 2023
d3d12: Reuse sampler tables inside of a batch
!20618
· created
Jan 10, 2023
by
Giancarlo Devich
d3d12
Merged
Approved
10
updated
Jan 11, 2023
d3d12: Unionize d3d12_shader_key stages to reduce struct size
!20616
· created
Jan 10, 2023
by
Giancarlo Devich
d3d12
Merged
3
updated
Jan 11, 2023
d3d12: Update hard-coded heap sizes and batch limit
!20589
· created
Jan 09, 2023
by
Giancarlo Devich
d3d12
Merged
Approved
3
updated
Jan 10, 2023
spirv2dxil: Fix memory leak on error path.
!20576
· created
Jan 08, 2023
by
Vinson Lee
coverity
d3d12
Merged
Approved
0
updated
Jan 08, 2023
CI/Windows: Use deqp-runner for D3D12 piglit
!20454
· created
Dec 29, 2022
by
Jesse Natalie
CI
Windows
d3d12
Merged
2
updated
Jan 03, 2023
spirv2dxil: Support linking multiple shaders
!20440
· created
Dec 27, 2022
by
Jesse Natalie
d3d12
Merged
2
updated
Jan 10, 2023
d3d12: Add ASSERTED to variables only used in debug builds to fix build MSVC with C4189 errors
!20340
· created
Dec 15, 2022
by
Sil Vilerino
d3d12
Merged
Approved
3
updated
Dec 15, 2022
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