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Created date
WIP: d3d12: NV12 resource support with YV12 emulation
!13533
· created
Oct 26, 2021
by
Jesse Natalie
android
d3d12
Closed
5
updated
May 01, 2022
ci/windows,microsoft/spirv_to_dxil: Adding validation tests to spirv_to_dxil
!13655
· created
Nov 03, 2021
by
Enrico Galli
CI
Windows
d3d12
Merged
8
updated
Nov 09, 2021
d3d12: Improve perf by stalling the CPU less
!13669
· created
Nov 04, 2021
by
Jesse Natalie
d3d12
Merged
3
updated
Nov 09, 2021
d3d12: Enable threaded context
!13670
· created
Nov 04, 2021
by
Jesse Natalie
TC
d3d12
Merged
5
updated
Nov 09, 2021
microsoft/spirv_to_dxil: Fix non-Windows build.
!13736
· created
Nov 10, 2021
by
Vinson Lee
d3d12
Merged
1
updated
Nov 11, 2021
d3d12: Fix incorrect hash table usage
!13819
· created
Nov 16, 2021
by
Jesse Natalie
bug
d3d12
Merged
1
updated
Nov 16, 2021
CI/windows: Update piglit
!13893
· created
Nov 20, 2021
by
Jesse Natalie
CI
Windows
d3d12
Merged
2
updated
Nov 20, 2021
CI/windows: Move YML and fail lists out of .gitlab-ci, and add d3d12 quick_shader pass
!13902
· created
Nov 21, 2021
by
Jesse Natalie
CI
Windows
d3d12
Merged
3
updated
Dec 01, 2021
d3d12: Trivial fixes for bugs introduced by !10298
!13912
· created
Nov 22, 2021
by
Boris Brezillon
Windows
d3d12
Merged
5
updated
Jan 03, 2022
microsoft/compiler: Bunch of compiler fixes needed for dozen
!13993
· created
Dec 01, 2021
by
Boris Brezillon
Windows
d3d12
dozen
Merged
10
updated
Apr 04, 2023
d3d12: Support compat level 330
!14001
· created
Dec 01, 2021
by
Jesse Natalie
d3d12
Merged
1
updated
Dec 02, 2021
d3d12: Handle depth readback on drivers that require full-resource copies for depth
!14051
· created
Dec 03, 2021
by
Jesse Natalie
d3d12
Merged
1
updated
Dec 03, 2021
WIP: CI/windows: Use waffle for piglit instead of freeglut
!14084
· created
Dec 06, 2021
by
Jesse Natalie
CI
Windows
d3d12
Closed
0
updated
Dec 30, 2022
d3d12: NV12 resource support
!14123
· created
Dec 08, 2021
by
Jesse Natalie
d3d12
Merged
1
updated
Dec 08, 2021
microsoft/compiler: Implement inot
!14140
· created
Dec 10, 2021
by
Jesse Natalie
d3d12
Merged
9
updated
Dec 29, 2021
ci/windows: Remove line numbers from assertions in spirv2dxil tests
!14156
· created
Dec 10, 2021
by
Jesse Natalie
CI
d3d12
Merged
1
updated
Dec 11, 2021
d3d12: A couple new features and misc fixes
!14161
· created
Dec 11, 2021
by
Jesse Natalie
d3d12
Merged
4
updated
Mar 23, 2022
microsoft/compiler: Use lowered io for non-explicit io
!14175
· created
Dec 13, 2021
by
Jesse Natalie
d3d12
Merged
1
updated
Dec 20, 2021
WIP: microsoft/compiler: Add a DXBC (shader model 4.x / 5.x) backend
!14253
· created
Dec 18, 2021
by
Jesse Natalie
d3d12
2
updated
Jul 22, 2022
d3d12: Fix NV12 resource importing
!14276
· created
Dec 20, 2021
by
Jesse Natalie
d3d12
Merged
1
updated
Dec 21, 2021
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