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d3d12: ARB_sample_shading and ARB_gpu_shader5 (GLES3.1)
!14624
· created
Jan 19, 2022
by
Jesse Natalie
d3d12
Merged
1
updated
Feb 09, 2022
d3d12: ARB_framebuffer_no_attachments
!14504
· created
Jan 11, 2022
by
Jesse Natalie
d3d12
Merged
3
updated
Jan 14, 2022
d3d12/ci: Skip flaky tex-miplevel-selection and timestamp tests
!14494
· created
Jan 11, 2022
by
Jesse Natalie
CI
d3d12
Merged
0
updated
Jan 11, 2022
d3d12: Indirect draw, draw params, and some predication fixes
!14486
· created
Jan 10, 2022
by
Jesse Natalie
d3d12
Merged
4
updated
Jan 15, 2022
d3d12: Tessellation
!14399
· created
Jan 04, 2022
by
Jesse Natalie
d3d12
Merged
25
updated
Jan 26, 2022
microsoft/compiler: Fix dxil_nir_create_bare_samplers()
!14377
· created
Jan 03, 2022
by
Boris Brezillon
staging/21.3
Windows
d3d12
Merged
1
updated
Jan 12, 2022
d3d12: Compute support
!14367
· created
Dec 31, 2021
by
Jesse Natalie
d3d12
Merged
9
updated
Jan 11, 2022
d3d12: Shader image load/store support
!14342
· created
Dec 30, 2021
by
Jesse Natalie
d3d12
Merged
1
12
updated
Jan 07, 2022
etnaviv: implement ARB_shadow lowering for halti < 2
!14308
· created
Dec 26, 2021
by
Christian Gmeiner
NIR
d3d12
etnaviv
Merged
1
25
updated
Mar 15, 2023
d3d12: Support SSBOs
!14294
· created
Dec 22, 2021
by
Jesse Natalie
d3d12
Merged
4
updated
Dec 28, 2021
mesa: ARB_shader_image_load_store not fully required for GLES 3.1
!14288
· created
Dec 22, 2021
by
Juan A. Suárez
d3d12
mesa
softpipe
v3d
Merged
38
updated
Jan 13, 2022
d3d12: Fix NV12 resource importing
!14276
· created
Dec 20, 2021
by
Jesse Natalie
d3d12
Merged
1
updated
Dec 21, 2021
microsoft/compiler: Use lowered io for non-explicit io
!14175
· created
Dec 13, 2021
by
Jesse Natalie
d3d12
Merged
1
updated
Dec 20, 2021
d3d12: A couple new features and misc fixes
!14161
· created
Dec 11, 2021
by
Jesse Natalie
d3d12
Merged
4
updated
Mar 23, 2022
ci/windows: Remove line numbers from assertions in spirv2dxil tests
!14156
· created
Dec 10, 2021
by
Jesse Natalie
CI
d3d12
Merged
1
updated
Dec 11, 2021
microsoft/compiler: Implement inot
!14140
· created
Dec 10, 2021
by
Jesse Natalie
d3d12
Merged
9
updated
Dec 29, 2021
d3d12: NV12 resource support
!14123
· created
Dec 08, 2021
by
Jesse Natalie
d3d12
Merged
1
updated
Dec 08, 2021
d3d12: Handle depth readback on drivers that require full-resource copies for depth
!14051
· created
Dec 03, 2021
by
Jesse Natalie
d3d12
Merged
1
updated
Dec 03, 2021
d3d12: Support compat level 330
!14001
· created
Dec 01, 2021
by
Jesse Natalie
d3d12
Merged
1
updated
Dec 02, 2021
microsoft/compiler: Bunch of compiler fixes needed for dozen
!13993
· created
Dec 01, 2021
by
Boris Brezillon
Windows
d3d12
dozen
Merged
10
updated
Apr 04, 2023
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