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Created date
microsoft/compiler: add common dxil-validator API
!15751
· created
Apr 05, 2022
by
Erik Faye-Lund
d3d12
dozen
Merged
2
updated
Apr 08, 2022
d3d12: fix return-code without dxcompiler.dll
!15744
· created
Apr 05, 2022
by
Erik Faye-Lund
d3d12
Merged
1
updated
Apr 22, 2022
microsoft/compiler: improve phi-handling
!15519
· created
Mar 23, 2022
by
Erik Faye-Lund
d3d12
Merged
1
updated
Mar 23, 2022
ci/windows: Re-enable windows CI
!15518
· created
Mar 23, 2022
by
Boris Brezillon
ACO
CI
RADV
Windows
d3d12
lavapipe
Merged
11
updated
Apr 22, 2022
gallium: rename TGSI caps
!15316
· created
Mar 10, 2022
by
Erik Faye-Lund
asahi
crocus
d3d12
docs
etnaviv
freedreno
gallium
i915g
iris
lima
llvmpipe
nine
nouveau
panfrost
r300
r600
radeonsi
softpipe
svga
v3d
vc4
virgl
zink
Merged
1
9
updated
Mar 18, 2022
gallium: introduce slab_zalloc and use it to allocate transfers
!15277
· created
Mar 08, 2022
by
Pierre-Eric Pelloux-Prayer
crocus
d3d12
etnaviv
freedreno
gallium
iris
lima
r600
radeonsi
v3d
vc4
virgl
zink
Merged
19
updated
Mar 21, 2022
Always convert i2b into ine (and eliminate i2b opcode)
!15121
· created
Feb 22, 2022
by
Ian Romanick
ACO
NIR
SPIR-V
TGSI
asahi
bifrost
d3d12
etnaviv
freedreno
intel-fs
intel-vec4
ir3
lavapipe
llvmpipe
nouveau
r600
radeonsi
v3d
vc4
zink
Merged
1
98
updated
Feb 05, 2023
wgl, d3d12: Robustness
!15002
· created
Feb 11, 2022
by
Jesse Natalie
d3d12
wgl
Merged
1
5
updated
Apr 28, 2022
microsoft/compiler,spirv_to_dxil: Small fixes found while testing real world shaders
!14988
· created
Feb 11, 2022
by
Enrico Galli
d3d12
Merged
1
45
updated
Apr 15, 2022
microsoft/compiler: Fill interpolation for sysval inputs to non-vertex shader
!14984
· created
Feb 10, 2022
by
Jesse Natalie
d3d12
Merged
1
updated
Feb 11, 2022
d3d12: Only force point sampling for emulated shadow samplers
!14981
· created
Feb 10, 2022
by
Jesse Natalie
d3d12
Merged
1
updated
Feb 10, 2022
d3d12: Get Heaven benchmark running
!14965
· created
Feb 10, 2022
by
Jesse Natalie
d3d12
Merged
2
updated
Jan 16, 2024
d3d12: Integrate residency management
!14959
· created
Feb 09, 2022
by
Jesse Natalie
d3d12
Merged
1
3
updated
Feb 10, 2022
d3d12: Fix take_ownership semantic for constant buffers
!14941
· created
Feb 09, 2022
by
Jesse Natalie
d3d12
Merged
0
updated
Feb 09, 2022
d3d12: Performance improvements
!14933
· created
Feb 08, 2022
by
Jesse Natalie
TC
d3d12
Merged
4
updated
Mar 04, 2022
d3d12: GL4.2
!14881
· created
Feb 04, 2022
by
Jesse Natalie
d3d12
Merged
2
updated
Apr 14, 2022
d3d12: GL4.0
!14837
· created
Feb 02, 2022
by
Jesse Natalie
d3d12
Merged
1
2
updated
Feb 08, 2022
d3d12: ARB_transform_feedback2 and ARB_transform_feedback3
!14787
· created
Jan 29, 2022
by
Jesse Natalie
d3d12
Merged
5
updated
Jan 31, 2022
d3d12: Fix "use of designated initializers requires at least '/std:c++20'" error
!14762
· created
Jan 28, 2022
by
Boris Brezillon
d3d12
Merged
1
2
updated
Jan 31, 2022
microsoft/compiler: fix -Wbitwise-instead-of-logical warning
!14742
· created
Jan 26, 2022
by
Thomas Andersen
d3d12
Merged
11
updated
Jan 30, 2022
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