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d3d12/va: Add QVBR mode, VBV Capacity/Fullness, MinQP, MaxQP and MaxFrameSize params, min resolution support
!22530
· created
Apr 17, 2023
by
Sil Vilerino
VA-API
d3d12
Merged
4
updated
Apr 17, 2023
d3d12, dzn: Remove #if D3D12_SDK_VERSION checks
!22504
· created
Apr 14, 2023
by
Jesse Natalie
d3d12
dozen
Merged
Approved
4
updated
Apr 15, 2023
d3d12: Support two-sided stencil refs and masks
!22454
· created
Apr 12, 2023
by
Giancarlo Devich
CI
d3d12
dependency
Merged
Approved
12
updated
Apr 14, 2023
d3d12: Fix buffer reference leak for SO count staging buffer
!22417
· created
Apr 11, 2023
by
Jesse Natalie
d3d12
Merged
Approved
0
updated
Apr 11, 2023
d3d12: Video processor to only promote resources to permanent residency when there is work to be flushed
!22415
· created
Apr 11, 2023
by
Sil Vilerino
d3d12
Merged
Approved
0
updated
Apr 11, 2023
microsoft/spirv_to_dxil: Enhance handling of images readability
!22289
· created
Apr 04, 2023
by
Pedro J. Estébanez
SPIR-V
d3d12
dozen
Merged
6
updated
Apr 04, 2023
Revert "d3d12: Honor suggested driver profile/level for H264/HEVC encode"
!22239
· created
Mar 31, 2023
by
Sil Vilerino
d3d12
Merged
Approved
0
updated
Mar 31, 2023
d3d12: Fix issues with texel buffer sampler/image size
!22093
· created
Mar 23, 2023
by
Jesse Natalie
d3d12
Merged
Approved
0
updated
Mar 23, 2023
d3d12: H264/HEVC Encode - Fix PPS frequency and rate control issues
!22091
· created
Mar 23, 2023
by
Sil Vilerino
d3d12
Merged
Approved
6
updated
Mar 23, 2023
d3d12: Perf improvements
!21909
· created
Mar 14, 2023
by
Giancarlo Devich
d3d12
Merged
18
updated
Mar 17, 2023
d3d12: Fix video decode for interlaced streams with reference only textures required
!21832
· created
Mar 10, 2023
by
Sil Vilerino
d3d12
Merged
Approved
1
updated
Mar 24, 2023
frontend/va/d3d12: Fix vp9 decode corruption on some GPUs
!21694
· created
Mar 03, 2023
by
Sil Vilerino
VA-API
d3d12
Merged
2
updated
Mar 20, 2023
gallium: Modify default path for DMABUF to use DRM
!21654
· created
Mar 02, 2023
by
Lucas Fryzek
crocus
d3d12
gallium
i915g
iris
nouveau
r300
r600
radeonsi
svga
tegra
virgl
zink
Merged
52
updated
Apr 04, 2023
d3d12: Cache varying info to reduce compare/copy cost
!21610
· created
Feb 28, 2023
by
Giancarlo Devich
d3d12
Merged
Approved
14
updated
Mar 01, 2023
d3d12: Don't loop in update_draw_indirect_with_sysvals
!21567
· created
Feb 27, 2023
by
Giancarlo Devich
d3d12
Merged
Approved
1
updated
Feb 27, 2023
d3d12: Track a limited number of context specific states alongside resources
!21528
· created
Feb 25, 2023
by
Giancarlo Devich
d3d12
Merged
Approved
8
updated
Mar 09, 2023
d3d12: Perf improvements in clearing/comparing/filling memory
!21527
· created
Feb 24, 2023
by
Giancarlo Devich
d3d12
Merged
Approved
14
updated
Feb 27, 2023
d3d12: Fix VP9 Decode - Checking 0xFF instead of 0x7F for invalid frame_ref[i].Index7Bits
!21507
· created
Feb 23, 2023
by
Sil Vilerino
d3d12
Merged
Approved
0
updated
Mar 08, 2023
d3d12: Video Encode - Fix ID3D12CommandAllocator leak
!21312
· created
Feb 14, 2023
by
Sil Vilerino
staging/23.0
d3d12
Merged
3
updated
Feb 16, 2023
d3d12: Don't clear d3d12_shader_key
!21247
· created
Feb 10, 2023
by
Giancarlo Devich
NIR
d3d12
dozen
Merged
10
updated
Feb 13, 2023
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