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Erik Faye-Lund
mesa
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Updated date
d3d12: do not report NumQualityLevels=0 as supported
!289
· created
Aug 27, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
4
updated
Sep 03, 2020
Use array type for inputs in passthrough geometry shader
!292
· created
Aug 29, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
GL-CTS
OpenGL
Merged
3
updated
Sep 01, 2020
fixup! microsoft: Deal with system value reworking
!294
· created
Aug 31, 2020
by
Jesse Natalie
msclc-d3d12
OpenCL
Merged
Approved
0
updated
Aug 31, 2020
Fix NULL RTV and clearing with unbound draw buffers
!291
· created
Aug 28, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Merged
Approved
2
updated
Aug 28, 2020
Make DXIL SRV/sampler bindings sequential
!287
· created
Aug 25, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Merged
2
updated
Aug 26, 2020
d3d12: Skip over arrays of structs as well when sorting uniforms
!284
· created
Aug 24, 2020
by
Gert Wollny
msclc-d3d12
GL-CTS
OpenGL
Merged
Approved
1
updated
Aug 24, 2020
Rework CL work ID offset system values
!244
· created
Jul 28, 2020
by
Jesse Natalie
msclc-d3d12
OpenCL
Reviewed
Merged
Approved
0
updated
Aug 24, 2020
Fix CTS transform feedback tests
!273
· created
Aug 13, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
Merged
10
updated
Aug 22, 2020
merge CTS xfb fixes
!282
· created
Aug 22, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
0
updated
Aug 22, 2020
d3d12: dirty all shader-resources when dirtying root-signature
!279
· created
Aug 18, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
3
updated
Aug 21, 2020
d3d12: drop needless code from compiler
!277
· created
Aug 18, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
2
updated
Aug 21, 2020
d3d12: Only evaluate provoking vertex if we already have a vertex stage
!280
· created
Aug 20, 2020
by
Gert Wollny
msclc-d3d12
GL-CTS
OpenGL
Merged
1
updated
Aug 21, 2020
microsoft/compiler: NIR's fne should be unordered
!278
· created
Aug 18, 2020
by
Jesse Natalie
msclc-d3d12
OpenCL
Reviewed
Merged
Approved
0
updated
Aug 20, 2020
Lower point/line polygon modes
!267
· created
Aug 04, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Merged
26
updated
Aug 18, 2020
Add support for polygon stipple
!235
· created
Jul 22, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Closed
26
updated
Aug 18, 2020
Polygon stipple merge
!275
· created
Aug 14, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
0
updated
Aug 18, 2020
New structurizer
!245
· created
Jul 28, 2020
by
Jesse Natalie
msclc-d3d12
OpenCL
Merged
3
updated
Aug 17, 2020
WIP: nir: add callback to nir_remove_dead_variables()
!225
· created
Jul 20, 2020
by
Erik Faye-Lund
msclc-d3d12
For upstream
OpenGL
Closed
2
updated
Aug 17, 2020
Use 64bit pointers for global/constant/local memory
!83
· created
May 21, 2020
by
Jesse Natalie
msclc-d3d12
For upstream
OpenCL
Merged
94
updated
Aug 15, 2020
d3d12: Use a default value to determine provoking vertex
!272
· created
Aug 13, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Merged
1
updated
Aug 13, 2020
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