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Erik Faye-Lund
mesa
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Popularity
d3d12: Skip over arrays of structs as well when sorting uniforms
!284
· created
Aug 24, 2020
by
Gert Wollny
msclc-d3d12
GL-CTS
OpenGL
Merged
Approved
1
updated
Aug 24, 2020
merge CTS xfb fixes
!282
· created
Aug 22, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
0
updated
Aug 22, 2020
Fix issues related to polygon mode
!281
· created
Aug 22, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Merged
Approved
1
updated
Oct 15, 2020
d3d12: Only evaluate provoking vertex if we already have a vertex stage
!280
· created
Aug 20, 2020
by
Gert Wollny
msclc-d3d12
GL-CTS
OpenGL
Merged
1
updated
Aug 21, 2020
d3d12: dirty all shader-resources when dirtying root-signature
!279
· created
Aug 18, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
3
updated
Aug 21, 2020
d3d12: drop needless code from compiler
!277
· created
Aug 18, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
2
updated
Aug 21, 2020
d3d12: add s3tc support
!276
· created
Aug 17, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
Approved
1
updated
Nov 18, 2020
Polygon stipple merge
!275
· created
Aug 14, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
0
updated
Aug 18, 2020
d3d12: Use a default value to determine provoking vertex
!272
· created
Aug 13, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Merged
1
updated
Aug 13, 2020
Lower point/line polygon modes
!267
· created
Aug 04, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Merged
26
updated
Aug 18, 2020
d3d12: always transition all planes of format
!266
· created
Aug 04, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
1
updated
Aug 05, 2020
d3d12: force 4-byte aligntment for vertex-buffer stride
!264
· created
Aug 04, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Reviewed
Merged
4
updated
Oct 16, 2020
squash! d3d12: Lowering pass for emulating int cube texture by using a 2d texture array
!262
· created
Aug 04, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
Approved
2
updated
Aug 04, 2020
d3d12: support rendering primitives with adjacency
!260
· created
Aug 03, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
2
updated
Aug 03, 2020
squash! d3d12: setup D3D12_VERTEX_BUFFER_VIEW-struct when binding buffers
!259
· created
Aug 03, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
1
updated
Aug 03, 2020
squash! d3d12: rework PIPE-to-DXGI format mapping (again)
!258
· created
Aug 01, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
1
updated
Aug 03, 2020
Fix flatshading for points and lines
!254
· created
Jul 30, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Merged
Approved
6
updated
Aug 07, 2020
d3d12: disable PIPE_CAP_SAMPLER_VIEW_TARGET
!252
· created
Jul 30, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Reviewed
Merged
4
updated
Sep 15, 2020
d3d12: misc SRV/DSV/RTV fixes
!251
· created
Jul 30, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
6
updated
Aug 03, 2020
squash! d3d12: add state-var for depth-range
!250
· created
Jul 30, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
3
updated
Jul 30, 2020
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