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Erik Faye-Lund
mesa
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Updated date
d3d12: do not expose any shader-buffers
!338
· created
Nov 02, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
Approved
0
updated
Nov 02, 2020
d3d12: pntcoord cleanup
!339
· created
Nov 02, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
Approved
0
updated
Nov 02, 2020
winsys/d3d12: Use MakeWindowAssociation to remove DXGI's alt+enter handling
!337
· created
Oct 28, 2020
by
Jesse Natalie
msclc-d3d12
OpenGL
Merged
Approved
1
updated
Oct 29, 2020
clean up development history
!336
· created
Oct 26, 2020
by
Erik Faye-Lund
msclc-d3d12
Merged
Approved
1
0
updated
Oct 28, 2020
d3d12: resource state manager cleanups
!335
· created
Oct 26, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
3
updated
Oct 28, 2020
Fix polygon offset for points
!301
· created
Sep 08, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Merged
Approved
12
updated
Oct 28, 2020
CL: Upstream image feedback
!298
· created
Sep 03, 2020
by
Jesse Natalie
msclc-d3d12
OpenCL
Merged
0
updated
Oct 27, 2020
CL: Rework load/store alignment to be on derefs instead of intrinsics
!311
· created
Sep 17, 2020
by
Jesse Natalie
msclc-d3d12
OpenCL
Merged
0
updated
Oct 27, 2020
CL: More misc fixes
!304
· created
Sep 09, 2020
by
Jesse Natalie
msclc-d3d12
For upstream
OpenCL
Merged
1
updated
Oct 27, 2020
CL: Add optimize/serialize entrypoints for libclc
!309
· created
Sep 11, 2020
by
Jesse Natalie
msclc-d3d12
OpenCL
Merged
1
updated
Oct 27, 2020
CL: Mangle libclc names using vtn_type instead of glsl_type
!241
· created
Jul 23, 2020
by
Jesse Natalie
msclc-d3d12
OpenCL
Reviewed
Merged
Approved
0
updated
Oct 27, 2020
Fix GL_CLAMP
!293
· created
Aug 29, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Merged
Approved
11
updated
Oct 27, 2020
d3d12: tolerate NULL-pointer inside cbuf
!265
· created
Aug 04, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Closed
4
updated
Oct 26, 2020
Fix support for logic op
!290
· created
Aug 28, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Merged
Approved
21
updated
Oct 26, 2020
Fix initial current context value for non-main threads
!312
· created
Sep 22, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Closed
11
updated
Oct 26, 2020
Fix DST_ALPHA blending for some formats
!306
· created
Sep 11, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Merged
Approved
9
updated
Oct 22, 2020
WIP: d3d12: make sure emulated formats get the right alpha-treatment
!196
· created
Jul 08, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Closed
9
updated
Oct 20, 2020
Fix various piglit regressions from recent CTS fixes
!333
· created
Oct 08, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Merged
Approved
4
updated
Oct 16, 2020
d3d12: force 4-byte aligntment for vertex-buffer stride
!264
· created
Aug 04, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Reviewed
Merged
4
updated
Oct 16, 2020
Fix issues related to polygon mode
!281
· created
Aug 22, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Merged
Approved
1
updated
Oct 15, 2020
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