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Priority
st/mesa: Update shader constants right after shaders
mesa!21685
· created
Mar 03, 2023
by
Asahi Lina
Needs changes
mesa
1
6
updated
Aug 16, 2023
DRAFT: glsl+nir: Move GLSL ALU op precision lowering to NIR.
mesa!21669
· created
Mar 02, 2023
by
Emma Anholt
8
updated
Mar 06, 2023
Draft: amdgpu: native context support for virtio
mesa!21658
· created
Mar 02, 2023
by
Pierre-Eric Pelloux-Prayer
AMD common
RADV
radeonsi
15
91
updated
Apr 04, 2024
Draft: radeonsi/vcn: revert fence checking patches
mesa!21626
· created
Mar 01, 2023
by
Boyuan Zhang
radeonsi
0
updated
Mar 18, 2023
Add EXT_multisampled_render_to_texture test
piglit!776
· created
Feb 28, 2023
by
Italo Nicola
1
4
updated
Jul 26, 2023
Draft: wsi/x11: Bump guaranteed acquired image count with ensure_minImageCount
mesa!21608
· created
Feb 28, 2023
by
Friedrich Vock
X11
vulkan
wsi
7
updated
Mar 01, 2023
wsi: Add global vk wsi overrides + migrate Doom Eternal
mesa!21602
· created
Feb 28, 2023
by
Joshua Ashton
drirc
util
vulkan
wayland
wsi
5
updated
Feb 03, 2024
WIP: glsl: Remove tree grafting, reassociate matrix multiplication in NIR.
mesa!21578
· created
Feb 28, 2023
by
Emma Anholt
7
updated
Mar 24, 2023
WIP: freedreno/drm: Add KGSL backend for freedreno
mesa!21570
· created
Feb 27, 2023
by
Lucas Fryzek
EGL
android
freedreno
2
63
updated
Aug 21, 2023
anv/hasvk: remove useless check of uint >= 0
mesa!21569
· created
Feb 27, 2023
by
Dylan Baker
ANV
coverity
hasvk
4
updated
Jun 06, 2023
zink: set ZINK_HANG_ABORT for ci jobs
mesa!21487
· created
Feb 23, 2023
by
Mike Blumenkrantz
CI
difficulty: easy
zink
5
updated
Mar 21, 2024
loader: Drop master when possible.
mesa!21478
· created
Feb 22, 2023
by
Lepton Wu
EGL
loader
13
updated
Mar 08, 2023
WIP: genxml: verify alignment of addresses
mesa!21440
· created
Feb 21, 2023
by
Lionel Landwerlin
intel
1
3
updated
Mar 08, 2023
drirc/util: Add driconf option to skip glFlush; set true for gfxbench.exe
mesa!21344
· created
Feb 15, 2023
by
Giancarlo Devich
drirc
gallium
util
11
updated
Feb 16, 2023
zink: use renderpass optimizing to inline resolves
mesa!21319
· created
Feb 14, 2023
by
Mike Blumenkrantz
zink
9
updated
Feb 16, 2023
Draft: ci: Use native c11 threads on alpine/musl build
mesa!21291
· created
Feb 13, 2023
by
Yonggang Luo
util
16
updated
Jun 20, 2023
WIP: anv: fast clear colors
mesa!21286
· created
Feb 13, 2023
by
Rohan Garg
ANV
3
updated
May 10, 2023
util/xxd.py: Allow multiple inputs
mesa!21269
· created
Feb 12, 2023
by
Kenneth Graunke
meson
util
2
updated
Mar 15, 2023
etnaviv: perfer cached caching mapping for pipe resource on loongarch and mips
mesa!21259
· created
Feb 11, 2023
by
Sui Jingfeng
etnaviv
36
updated
Jun 13, 2023
d3d12: Use a set to find existing shader variants
mesa!21248
· created
Feb 10, 2023
by
Giancarlo Devich
d3d12
11
updated
Feb 10, 2023
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