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zink: use renderpass optimizing to inline resolves

Mike Blumenkrantz requested to merge zmike/mesa:zink-resolve into main

I think this is legit, but somehow it regresses perf by ~10% (in glxgears -samples 4) when active on all drivers I've tested

Somehow AcquireNextImage, when called for the resolve in begin_rendering(), takes measurably longer to return?

depends on !18695 (merged) !21365 (merged)

Edited by Mike Blumenkrantz

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