zink: use renderpass optimizing to inline resolves
I think this is legit, but somehow it regresses perf by ~10% (in glxgears -samples 4
) when active on all drivers I've tested
Somehow AcquireNextImage
, when called for the resolve in begin_rendering()
, takes measurably longer to return?
depends on !18695 (merged) !21365 (merged)
Edited by Mike Blumenkrantz