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mesa
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Label priority
glthread: finish the implementation of non-VBO vertex uploads and other changes and fixes
!20624
· created
Jan 10, 2023
by
Marek Olšák
mapi
mesa
util
Merged
8
updated
May 19, 2023
driconf: make glthread=true default for source games
!20611
· created
Jan 10, 2023
by
Mike Blumenkrantz
drirc
mesa
Merged
1
8
updated
Mar 25, 2023
mesa, glthread: add missing count_scale attributes
!20603
· created
Jan 10, 2023
by
Pierre-Eric Pelloux-Prayer
mesa
Merged
3
updated
Jan 11, 2023
util/00-mesa-defaults: add Limbo workaround
!20548
· created
Jan 06, 2023
by
Pierre-Eric Pelloux-Prayer
mesa
Merged
1
2
updated
Jan 11, 2023
dri, hud: implement LIBGL_SHOW_FPS using HUD
!20494
· created
Jan 03, 2023
by
Pierre-Eric Pelloux-Prayer
mesa
Merged
2
7
updated
Jan 09, 2023
egl: handle NULL loaderPrivate in dri_is_thread_safe
!20479
· created
Jan 02, 2023
by
Pierre-Eric Pelloux-Prayer
EGL
mesa
Merged
3
4
updated
Jan 11, 2023
st/mesa: Fix free of non-shareable shaders on context destroy
!20458
· created
Dec 29, 2022
by
Erico Nunes
gallium
mesa
Merged
2
updated
Apr 04, 2024
mesa: set NewVertexElements when changing IsDynamic
!20432
· created
Dec 24, 2022
by
Marek Olšák
mesa
Merged
1
1
updated
Jan 04, 2023
st/mesa: Enable Alpha writes when writing RGB faked as RGBA
!20290
· created
Dec 13, 2022
by
Kenneth Graunke
gallium
mesa
Merged
1
8
updated
Apr 20, 2023
mesa: more CPU overhead improvements and a "perfect hash function" trick for GLenums
!20287
· created
Dec 12, 2022
by
Marek Olšák
mesa
Merged
5
21
updated
Jan 05, 2023
mesa: Add missing dep on generated marshal header in the tests build.
!20170
· created
Dec 05, 2022
by
Emma Anholt
mesa
meson
Merged
2
updated
Dec 06, 2022
gallium: remove st_context_iface and other stuff, remove indirections, rename and clean up the rest in the "st" interface
!20027
· created
Nov 27, 2022
by
Marek Olšák
dri interface
drisw
gallium
haiku
kopper
mesa
osmesa
wgl
xlib
Merged
5
47
updated
Dec 09, 2022
st/vdpau: fix interop with GL
!19961
· created
Nov 23, 2022
by
Marek Olšák
mesa
Merged
1
2
updated
Nov 30, 2022
mesa: optimize VAO state management by moving code out of draw and st_validate_state functions
!19953
· created
Nov 23, 2022
by
Marek Olšák
gallium
mesa
Merged
10
updated
Feb 06, 2023
mesa: support compute shader decoding of ASTC
!19886
· created
Nov 20, 2022
by
Tapani Pälli
gallium
mesa
Merged
2
102
updated
Nov 01, 2023
mesa: state management cleanups around _NEW_PROGRAM reducing overhead, glBitmap cache fixes
!19859
· created
Nov 18, 2022
by
Marek Olšák
mesa
Merged
8
updated
Jul 27, 2023
mesa: remove ctx->Extensions.EXT_pixel_buffer_object + trivial BindBuffer microopts
!19844
· created
Nov 18, 2022
by
Marek Olšák
mesa
Merged
2
6
updated
Nov 22, 2022
mesa: Enable compute-based transcoding to DXT5
!19827
· created
Nov 17, 2022
by
Nanley Chery
gallium
mesa
Merged
2
46
updated
Mar 20, 2023
st/mesa: suppress async glthread flushing for GLX_EXT_texture_from_pixmap
!19809
· created
Nov 17, 2022
by
Marek Olšák
mesa
Merged
2
updated
Nov 28, 2022
mesa, st/mesa: microoptimizations for zero-stride vertex attribs and vertex format translation
!19783
· created
Nov 16, 2022
by
Marek Olšák
mesa
Merged
7
updated
Dec 09, 2022
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