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zink: some trivial fixes
!22760
· created
Apr 28, 2023
by
Mike Blumenkrantz
difficulty: easy
zink
Merged
1
updated
May 19, 2023
zink: print the type of shader when dumping
!22692
· created
Apr 25, 2023
by
Mike Blumenkrantz
SPIR-V
difficulty: easy
zink
Merged
1
updated
Apr 25, 2023
gallium: unbind fb state when unbinding the context
!22673
· created
Apr 24, 2023
by
Mike Blumenkrantz
difficulty: easy
gallium
i915g
iris
softpipe
v3d
vc4
Merged
9
updated
May 18, 2023
zink: don't pin flush queue threads if no threads exist
!22611
· created
Apr 20, 2023
by
Mike Blumenkrantz
difficulty: easy
zink
Merged
1
updated
Apr 26, 2023
zink: add z32s8 as mandatory GL3.0 profile attachment format
!22608
· created
Apr 20, 2023
by
Mike Blumenkrantz
difficulty: easy
docs
zink
Merged
1
updated
Apr 26, 2023
zink: check for extendedDynamicState3DepthClipNegativeOneToOne for ds3 support
!22603
· created
Apr 20, 2023
by
Mike Blumenkrantz
difficulty: easy
zink
Merged
1
updated
Apr 26, 2023
zink: emit demote cap when using demote
!22582
· created
Apr 19, 2023
by
Mike Blumenkrantz
SPIR-V
difficulty: easy
zink
Merged
2
updated
Apr 26, 2023
a couple printf changes
!22581
· created
Apr 19, 2023
by
Mike Blumenkrantz
difficulty: easy
mesa
util
Merged
2
updated
Apr 19, 2023
zink: fix non-db bindless texture buffers
!22566
· created
Apr 18, 2023
by
Mike Blumenkrantz
difficulty: easy
regression
zink
Merged
3
updated
Apr 26, 2023
zink: avoid zero-sized memcmp for descriptor layouts
!22559
· created
Apr 18, 2023
by
Mike Blumenkrantz
difficulty: easy
zink
Merged
3
updated
Apr 25, 2023
nir/lower_alpha_test: rzalloc state slots
!22558
· created
Apr 18, 2023
by
Mike Blumenkrantz
NIR
difficulty: easy
Merged
3
updated
Apr 26, 2023
meson: simplify another "any of" check
!22491
· created
Apr 13, 2023
by
Eric Engestrom
difficulty: easy
meson
Merged
0
updated
May 26, 2023
ci/intel: reuse iris_file_list instead of copying its definition
!22456
· created
Apr 12, 2023
by
Eric Engestrom
CI
difficulty: easy
iris
Merged
0
updated
May 26, 2023
zink: unroll array loop when copying vars for passthrough shaders
!22376
· created
Apr 08, 2023
by
Mike Blumenkrantz
difficulty: easy
zink
Merged
3
updated
Apr 11, 2023
zink: don't access non_fs part of zink_shader from fs
!22347
· created
Apr 06, 2023
by
Mike Blumenkrantz
difficulty: easy
zink
Merged
2
updated
Apr 07, 2023
radv: fix leak of nir from retained shaders
!22317
· created
Apr 05, 2023
by
Mike Blumenkrantz
RADV
difficulty: easy
Merged
4
updated
Apr 06, 2023
zink: be explicit about separate shader dsl indexing during creation
!22269
· created
Apr 03, 2023
by
Mike Blumenkrantz
difficulty: easy
zink
Merged
1
updated
Apr 04, 2023
zink: a couple trivial fixes
!22196
· created
Mar 29, 2023
by
Mike Blumenkrantz
difficulty: easy
zink
Merged
10
updated
Apr 26, 2023
zink: block resolves where src extents > dst extents
!22195
· created
Mar 29, 2023
by
Mike Blumenkrantz
difficulty: easy
zink
Merged
2
updated
Apr 05, 2023
zink: stop leaking separate shader nir
!22175
· created
Mar 28, 2023
by
Mike Blumenkrantz
difficulty: easy
zink
Merged
1
updated
Mar 29, 2023
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