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Popularity
microsoft/compiler: Fix codegen when a loop ends in a jump
!20255
· created
Dec 09, 2022
by
Jesse Natalie
d3d12
Merged
2
updated
Dec 12, 2022
microsoft/compiler: Handle holes in driver_location when adding sysvals
!20253
· created
Dec 09, 2022
by
Jesse Natalie
d3d12
Merged
2
updated
Dec 12, 2022
d3d12: Fix race condition when getting query results
!20217
· created
Dec 07, 2022
by
Giancarlo Devich
d3d12
Merged
Approved
10
updated
Dec 19, 2022
Don't crash when libd3d12.so can't be found
!20145
· created
Dec 04, 2022
by
Jan Alexander Steffens
d3d12
dozen
Merged
2
updated
Dec 14, 2022
src/compiler, microsoft/compiler: Fix nested arrays of const data
!20111
· created
Dec 01, 2022
by
Jesse Natalie
NIR
OpenCL
d3d12
Merged
Approved
3
updated
Dec 02, 2022
microsoft/spirv_to_dxil: Properly handle load- and is_helper_invocation
!19908
· created
Nov 21, 2022
by
Pedro J. Estébanez
d3d12
Merged
Approved
10
updated
Dec 02, 2022
microsoft/nir_to_dxil: Avoid emitting SampleCmpLevel prior to SM 6.7 if possible
!19896
· created
Nov 21, 2022
by
Pedro J. Estébanez
d3d12
Merged
Approved
3
updated
Nov 22, 2022
d3d12: Video Screen - Do not crash if HEVC codec config not supported, return no support instead
!19813
· created
Nov 17, 2022
by
Sil Vilerino
d3d12
Merged
Approved
0
updated
Nov 23, 2022
mesa/zink: max-image limits
!19780
· created
Nov 16, 2022
by
Erik Faye-Lund
d3d12
freedreno
mesa
zink
Merged
16
updated
Nov 30, 2022
microsoft/clc: Optimize memcpys
!19752
· created
Nov 15, 2022
by
Jesse Natalie
OpenCL
d3d12
Merged
Approved
0
updated
Nov 15, 2022
util: removed the usage of boolean with c11 bool in src/util/* and dxil compiler
!19649
· created
Nov 10, 2022
by
Yonggang Luo
d3d12
util
Merged
2
updated
Nov 11, 2022
dzn: Fix tests using sample_pos intrinsic
!19471
· created
Nov 02, 2022
by
Jesse Natalie
d3d12
dozen
Merged
4
updated
Nov 04, 2022
d3d12: A couple bugfixes for issues hit by CL/GL interop tests
!19357
· created
Oct 27, 2022
by
Jesse Natalie
d3d12
Merged
Approved
1
updated
Nov 24, 2022
nir: Use nir_shader_instructions_pass in nir_lower_readonly_images_to_tex
!19301
· created
Oct 25, 2022
by
Faith Ekstrand
NIR
OpenCL
d3d12
Merged
9
updated
Oct 26, 2022
d3d12: Add cache managers for separate buffer usage cases
!19283
· created
Oct 24, 2022
by
Giancarlo Devich
d3d12
Merged
Approved
1
updated
Oct 24, 2022
microsoft/spirv2dxil: Support pack_32_2x16 and pack_32_4x8
!19273
· created
Oct 24, 2022
by
Pedro J. Estébanez
d3d12
Merged
Approved
0
updated
Oct 24, 2022
mesa/st, dri2, wgl, d3d12: GL/CL interop interface
!19242
· created
Oct 21, 2022
by
Jesse Natalie
EGL
GLX
OpenCL
d3d12
dri interface
gallium
mesa
wgl
Merged
40
updated
Nov 02, 2022
d3d12: HEVC Decode - Fix slice size and offsets translation from VA/pipe to DXVA
!19231
· created
Oct 21, 2022
by
Sil Vilerino
d3d12
Merged
Approved
1
updated
Oct 21, 2022
microsoft/spirv2dxil: Change `spirv_to_dxil()` to receive SM and validator versions
!19227
· created
Oct 21, 2022
by
Pedro J. Estébanez
d3d12
dozen
Merged
Approved
13
updated
Oct 24, 2022
d3d12: Fix placed footprint of subresources
!19220
· created
Oct 21, 2022
by
Damian Korczowski
d3d12
Merged
Approved
0
updated
Oct 24, 2022
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