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Merged date
d3d12: GL4.2
!14881
· created
Feb 04, 2022
by
Jesse Natalie
d3d12
Merged
2
updated
Apr 14, 2022
d3d12: Performance improvements
!14933
· created
Feb 08, 2022
by
Jesse Natalie
TC
d3d12
Merged
4
updated
Mar 04, 2022
d3d12: Fix take_ownership semantic for constant buffers
!14941
· created
Feb 09, 2022
by
Jesse Natalie
d3d12
Merged
0
updated
Feb 09, 2022
d3d12: Integrate residency management
!14959
· created
Feb 09, 2022
by
Jesse Natalie
d3d12
Merged
1
3
updated
Feb 10, 2022
d3d12: Get Heaven benchmark running
!14965
· created
Feb 10, 2022
by
Jesse Natalie
d3d12
Merged
2
updated
Jan 16, 2024
d3d12: Only force point sampling for emulated shadow samplers
!14981
· created
Feb 10, 2022
by
Jesse Natalie
d3d12
Merged
1
updated
Feb 10, 2022
microsoft/compiler: Fill interpolation for sysval inputs to non-vertex shader
!14984
· created
Feb 10, 2022
by
Jesse Natalie
d3d12
Merged
1
updated
Feb 11, 2022
gallium: rename TGSI caps
!15316
· created
Mar 10, 2022
by
Erik Faye-Lund
asahi
crocus
d3d12
docs
etnaviv
freedreno
gallium
i915g
iris
lima
llvmpipe
nine
nouveau
panfrost
r300
r600
radeonsi
softpipe
svga
v3d
vc4
virgl
zink
Merged
1
9
updated
Mar 18, 2022
gallium: introduce slab_zalloc and use it to allocate transfers
!15277
· created
Mar 08, 2022
by
Pierre-Eric Pelloux-Prayer
crocus
d3d12
etnaviv
freedreno
gallium
iris
lima
r600
radeonsi
v3d
vc4
virgl
zink
Merged
19
updated
Mar 21, 2022
microsoft/compiler: improve phi-handling
!15519
· created
Mar 23, 2022
by
Erik Faye-Lund
d3d12
Merged
1
updated
Mar 23, 2022
ci/windows: Re-enable windows CI
!15518
· created
Mar 23, 2022
by
Boris Brezillon
ACO
CI
RADV
Windows
d3d12
lavapipe
Merged
11
updated
Apr 22, 2022
d3d12: fix return-code without dxcompiler.dll
!15744
· created
Apr 05, 2022
by
Erik Faye-Lund
d3d12
Merged
1
updated
Apr 22, 2022
microsoft/compiler: add common dxil-validator API
!15751
· created
Apr 05, 2022
by
Erik Faye-Lund
d3d12
dozen
Merged
2
updated
Apr 08, 2022
microsoft/compiler,spirv_to_dxil: Small fixes found while testing real world shaders
!14988
· created
Feb 11, 2022
by
Enrico Galli
d3d12
Merged
1
45
updated
Apr 15, 2022
nir,microsoft: Move scale_fdiv into a common NIR pass
!15983
· created
Apr 15, 2022
by
Faith Ekstrand
NIR
OpenCL
d3d12
Merged
4
updated
Apr 16, 2022
ci/windows: Add a variable to globally disable jobs using windows runners
!16055
· created
Apr 20, 2022
by
Boris Brezillon
CI
Windows
d3d12
dozen
Merged
3
updated
Apr 27, 2022
ci/windows: Split the windows-related tests
!16042
· created
Apr 19, 2022
by
Boris Brezillon
CI
Windows
d3d12
dozen
Merged
Approved
7
updated
Apr 21, 2022
d3d12: Don't block DISPLAY based on format for non-Windows
!16154
· created
Apr 25, 2022
by
Jesse Natalie
d3d12
Merged
1
updated
Apr 28, 2022
wgl, d3d12: Robustness
!15002
· created
Feb 11, 2022
by
Jesse Natalie
d3d12
wgl
Merged
1
5
updated
Apr 28, 2022
microsoft/compiler: indent fixes
!16079
· created
Apr 21, 2022
by
Erik Faye-Lund
d3d12
Merged
2
updated
Apr 29, 2022
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