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Milestone due date
util: removed the usage of boolean with c11 bool in src/util/* and dxil compiler
!19649
· created
Nov 10, 2022
by
Yonggang Luo
d3d12
util
Merged
2
updated
Nov 11, 2022
dzn: Fix tests using sample_pos intrinsic
!19471
· created
Nov 02, 2022
by
Jesse Natalie
d3d12
dozen
Merged
4
updated
Nov 04, 2022
d3d12: Advertise PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT
!19396
· created
Oct 29, 2022
by
Jesse Natalie
d3d12
Merged
Approved
1
1
updated
Oct 31, 2022
d3d12: A couple bugfixes for issues hit by CL/GL interop tests
!19357
· created
Oct 27, 2022
by
Jesse Natalie
d3d12
Merged
Approved
1
updated
Nov 24, 2022
nir: Use nir_shader_instructions_pass in nir_lower_readonly_images_to_tex
!19301
· created
Oct 25, 2022
by
Faith Ekstrand
NIR
OpenCL
d3d12
Merged
9
updated
Oct 26, 2022
d3d12: Add cache managers for separate buffer usage cases
!19283
· created
Oct 24, 2022
by
Giancarlo Devich
d3d12
Merged
Approved
1
updated
Oct 24, 2022
microsoft/spirv2dxil: Support pack_32_2x16 and pack_32_4x8
!19273
· created
Oct 24, 2022
by
Pedro J. Estébanez
d3d12
Merged
Approved
0
updated
Oct 24, 2022
mesa/st, dri2, wgl, d3d12: GL/CL interop interface
!19242
· created
Oct 21, 2022
by
Jesse Natalie
EGL
GLX
OpenCL
d3d12
dri interface
gallium
mesa
wgl
Merged
40
updated
Nov 02, 2022
d3d12: HEVC Decode - Fix slice size and offsets translation from VA/pipe to DXVA
!19231
· created
Oct 21, 2022
by
Sil Vilerino
d3d12
Merged
Approved
1
updated
Oct 21, 2022
microsoft/spirv2dxil: Change `spirv_to_dxil()` to receive SM and validator versions
!19227
· created
Oct 21, 2022
by
Pedro J. Estébanez
d3d12
dozen
Merged
Approved
13
updated
Oct 24, 2022
d3d12: Fix placed footprint of subresources
!19220
· created
Oct 21, 2022
by
Damian Korczowski
d3d12
Merged
Approved
0
updated
Oct 24, 2022
d3d12: Do not convert new d3d12_resource objects to their DXGI typeless formats for video usage
!19206
· created
Oct 20, 2022
by
Sil Vilerino
d3d12
Merged
Approved
2
updated
Oct 20, 2022
CI/Windows: Update test image with updated D3D, WARP, and DXIL bits
!19178
· created
Oct 19, 2022
by
Jesse Natalie
CI
Windows
d3d12
dozen
Merged
Approved
1
updated
Nov 04, 2022
nir2dxil: Use native helper lane intrinsic on SM >= 6.6
!19170
· created
Oct 19, 2022
by
Pedro J. Estébanez
d3d12
Merged
Approved
9
updated
Oct 24, 2022
d3d12: Misc HEVC video encode bugfixes
!19119
· created
Oct 17, 2022
by
Sil Vilerino
d3d12
Merged
1
updated
Oct 17, 2022
nir2dxil: Lower texture projections
!19115
· created
Oct 17, 2022
by
Pedro J. Estébanez
d3d12
Merged
5
updated
Oct 19, 2022
pipe/gallium: Use alignment to get true buffer allocation size for cache lookups; d3d12: Use already-aligned size from pb_cache
!19082
· created
Oct 14, 2022
by
Giancarlo Devich
d3d12
gallium
Merged
15
updated
Oct 29, 2022
frontends/va: Add support for libva-win32
!19063
· created
Oct 13, 2022
by
Sil Vilerino
VA-API
d3d12
Merged
50
updated
Oct 17, 2023
d3d12: Add support for Xbox GDK
!19022
· created
Oct 10, 2022
by
Ethan Lee
d3d12
meson
util
wgl
Merged
1
62
updated
Jan 19, 2023
d3d12: Support for VP9 8/10 bit video decode
!18944
· created
Oct 03, 2022
by
Sil Vilerino
VA-API
d3d12
Merged
7
updated
Oct 11, 2022
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