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Popularity
egl: Add necessary header include for eglextchromium.h
!19193
· created
Oct 20, 2022
by
Alan Swanson
EGL
Closed
5
updated
Oct 23, 2022
egl: Rework ancillary buffer invalidation on eglSwapBuffers
!18762
· created
Sep 22, 2022
by
Adam Jackson
EGL
mesa
Closed
15
updated
Feb 15, 2023
egl/dri2: avoid holding big display lock upon client wait
!18308
· created
Aug 30, 2022
by
Yiwei Zhang
EGL
Closed
10
updated
Aug 30, 2022
egl: Clean up and fix _eglLockDisplay
!18131
· created
Aug 18, 2022
by
Adam Jackson
EGL
Closed
8
updated
Sep 13, 2022
egl: Fix saving the display attribute list
!17566
· created
Jul 15, 2022
by
Adam Jackson
EGL
difficulty: easy
Closed
4
updated
Jul 20, 2022
egl: android: Dequeue buffer for the next frame soon after enqueuing
!16648
· created
May 21, 2022
by
Roman Stratiienko
EGL
android
Closed
0
updated
Dec 06, 2022
Draft: egl: android: Keep __DRIImage imported
!16583
· created
May 18, 2022
by
Roman Stratiienko
EGL
android
Closed
0
updated
Nov 26, 2022
egl/wayland: wait for frame callback after swap
!16253
· created
Apr 29, 2022
by
Lucas Stach
EGL
wayland
Closed
3
updated
May 12, 2022
mesa/st: Use sized internal formats when importing from EGL
!15817
· created
Apr 08, 2022
by
Icecream95
EGL
mesa
Closed
6
updated
Nov 23, 2022
egl/x11: implement ANGLE_sync_control_rate
!15381
· created
Mar 14, 2022
by
Satadru Pramanik
EGL
Closed
50
updated
Aug 11, 2022
egl: return if context not changed for eglMakeCurrent
!15139
· created
Feb 23, 2022
by
Xiaohui Gu
EGL
Closed
2
updated
Sep 07, 2022
dri: pass non-window drawable type info through
!14844
· created
Feb 02, 2022
by
Mike Blumenkrantz
EGL
GLX
Closed
3
updated
Feb 23, 2022
EGL: sync headers with Khronos
!14316
· created
Dec 28, 2021
by
Alexander Richardson
EGL
Closed
8
updated
Oct 12, 2022
Draft: egl: android: Mapper@4 API: Improve fds extraction logic
!13995
· created
Dec 01, 2021
by
Roman Stratiienko
EGL
android
Closed
1
updated
Sep 15, 2023
Fix uClibc build
!13898
· created
Nov 20, 2021
by
Bernd Kuhls
EGL
util
Closed
2
updated
Nov 15, 2022
egl: implement EGL_EXT_present_opaque on wayland
0 of 3 checklist items completed
!12372
· created
Aug 14, 2021
by
Eric Engestrom
EGL
wayland
Closed
2
updated
Aug 14, 2021
egl: avoid unnecessary [tss_set]
!12341
· created
Aug 12, 2021
by
Wang Chuan
EGL
Closed
3
updated
Aug 17, 2021
Draft: Add a mechanism to avoid automatically updating the shadow texture when using TFP on V3D
!11804
· created
Jul 09, 2021
by
Neil Roberts
EGL
gallium
v3d
Closed
7
updated
Oct 29, 2021
egl: android: Enable gralloc-agnostic front buffer rendering
!11728
· created
Jul 06, 2021
by
Roman Stratiienko
EGL
android
Closed
19
updated
Aug 22, 2022
ci: Use EGL from source instead of from packaging for clover testing
!11460
· created
Jun 18, 2021
by
Corentin Noël
CI
EGL
clover
Closed
10
updated
Mar 13, 2023
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