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Erik Faye-Lund
mesa
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Label priority
microsoft/compiler: do not mark sysvalues as shader-inputs
!341
· created
Nov 05, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
Approved
0
updated
Nov 09, 2020
d3d12: front-face as sysval
!340
· created
Nov 03, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
Approved
0
updated
Nov 05, 2020
d3d12: pntcoord cleanup
!339
· created
Nov 02, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
Approved
0
updated
Nov 02, 2020
d3d12: do not expose any shader-buffers
!338
· created
Nov 02, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
Approved
0
updated
Nov 02, 2020
winsys/d3d12: Use MakeWindowAssociation to remove DXGI's alt+enter handling
!337
· created
Oct 28, 2020
by
Jesse Natalie
msclc-d3d12
OpenGL
Merged
Approved
1
updated
Oct 29, 2020
clean up development history
!336
· created
Oct 26, 2020
by
Erik Faye-Lund
msclc-d3d12
Merged
Approved
1
0
updated
Oct 28, 2020
d3d12: resource state manager cleanups
!335
· created
Oct 26, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
3
updated
Oct 28, 2020
microsoft/clc: When lowering non-normalized coordinates for point sampling,...
!334
· created
Oct 08, 2020
by
Jesse Natalie
msclc-d3d12
OpenCL
Merged
Approved
4
updated
Oct 12, 2020
Fix various piglit regressions from recent CTS fixes
!333
· created
Oct 08, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Merged
Approved
4
updated
Oct 16, 2020
d3d12: prevent copying past end of source
!332
· created
Oct 07, 2020
by
Erik Faye-Lund
msclc-d3d12
GL-CTS
OpenGL
Merged
Approved
3
updated
Nov 18, 2020
Use stream output info from VS when creating passthrough GS
!331
· created
Oct 05, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
GL-CTS
OpenGL
Merged
Approved
4
updated
Oct 05, 2020
d3d12: do not use shadow-sampler state if lowering compares
!330
· created
Oct 05, 2020
by
Erik Faye-Lund
msclc-d3d12
GL-CTS
OpenGL
Merged
9
updated
Oct 05, 2020
d3d12: do not use undefined LOD for texcoords
!329
· created
Oct 02, 2020
by
Erik Faye-Lund
msclc-d3d12
GL-CTS
OpenGL
Merged
2
updated
Oct 02, 2020
Only use gl_PointSize if GL_PROGRAM_POINT_SIZE is enabled
!328
· created
Oct 02, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
GL-CTS
OpenGL
Merged
Approved
1
updated
Oct 02, 2020
d3d12: descriptor leaks
!327
· created
Oct 02, 2020
by
Erik Faye-Lund
msclc-d3d12
GL-CTS
OpenGL
Merged
Approved
1
updated
Oct 02, 2020
d3d12: deal with flipped blits when using blit_same_resource
!326
· created
Oct 02, 2020
by
Erik Faye-Lund
msclc-d3d12
GL-CTS
OpenGL
Merged
Approved
3
updated
Oct 02, 2020
Add required varyings type/interpolation into shader key
!325
· created
Oct 02, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
GL-CTS
OpenGL
Merged
Approved
1
updated
Oct 06, 2020
d3d12: stencil-blit with scissor
!324
· created
Oct 01, 2020
by
Erik Faye-Lund
msclc-d3d12
GL-CTS
OpenGL
Merged
1
updated
Oct 02, 2020
Reorder vertices for triangle strips
!323
· created
Oct 01, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
GL-CTS
OpenGL
Merged
Approved
29
updated
Oct 06, 2020
d3d12: misc fixes
!322
· created
Sep 29, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Reviewed
Merged
Approved
1
updated
Sep 30, 2020
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